<?xml version="1.0"?>
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	<id>https://modenc2.markjfox.net/history/IsTiberium?feed=atom</id>
	<title>IsTiberium - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/history/IsTiberium?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/history/IsTiberium"/>
	<updated>2026-06-06T14:04:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=IsTiberium&amp;diff=28744&amp;oldid=prev</id>
		<title>Rain-Islet: [bot] Batch update {{Bugs}} templates.</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=IsTiberium&amp;diff=28744&amp;oldid=prev"/>
		<updated>2025-07-02T15:31:40Z</updated>

		<summary type="html">&lt;p&gt;[bot] Batch update {{Bugs}} templates.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:31, 2 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specifies whether or not this [[Bouncer|debris]] animation can spawn Tiberium overlay on impact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specifies whether or not this [[Bouncer|debris]] animation can spawn Tiberium overlay on impact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{bugs}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/ins&gt;{{bugs}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although the spawned overlay doesn&amp;#039;t have to be actual [[Tiberiums|Tiberium]], the game still treats it as Tiberium in some way. This makes it incompatible with, for example, [[Explodes|explosive barrels]] or impassable overlay (with the exception of [[Wall|walls]] which work fine). A non-wall impassable overlay spawned this way will break pathfinding for ground units trying to move past the overlay, and an exploded barrel will leave behind impassable cells.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although the spawned overlay doesn&amp;#039;t have to be actual [[Tiberiums|Tiberium]], the game still treats it as Tiberium in some way. This makes it incompatible with, for example, [[Explodes|explosive barrels]] or impassable overlay (with the exception of [[Wall|walls]] which work fine). A non-wall impassable overlay spawned this way will break pathfinding for ground units trying to move past the overlay, and an exploded barrel will leave behind impassable cells.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Rain-Islet</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=IsTiberium&amp;diff=11991&amp;oldid=prev</id>
		<title>MarkJFox: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=IsTiberium&amp;diff=11991&amp;oldid=prev"/>
		<updated>2025-03-31T19:51:22Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:51, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=IsTiberium&amp;diff=11990&amp;oldid=prev</id>
		<title>en&gt;Crimsonum: Created page with &quot;{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|boolean}} |default=no |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }}  Specifie...&quot;</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=IsTiberium&amp;diff=11990&amp;oldid=prev"/>
		<updated>2023-12-10T11:46:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Flag |name={{PAGENAME}} |files={{Ini|Art}} |values={{values|boolean}} |default=no |types={{categ|Animations}} |ts=yes |fs=yes |hp=yes |ra2=yes |yr=yes |ares=yes }}  Specifie...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Ini|Art}}&lt;br /&gt;
|values={{values|boolean}}&lt;br /&gt;
|default=no&lt;br /&gt;
|types={{categ|Animations}}&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|hp=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|ares=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Specifies whether or not this [[Bouncer|debris]] animation can spawn Tiberium overlay on impact.&lt;br /&gt;
&lt;br /&gt;
{{bugs}}&lt;br /&gt;
Although the spawned overlay doesn&amp;#039;t have to be actual [[Tiberiums|Tiberium]], the game still treats it as Tiberium in some way. This makes it incompatible with, for example, [[Explodes|explosive barrels]] or impassable overlay (with the exception of [[Wall|walls]] which work fine). A non-wall impassable overlay spawned this way will break pathfinding for ground units trying to move past the overlay, and an exploded barrel will leave behind impassable cells.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* {{f|TiberiumSpawnType|link}} – specifies the overlay to be spawned&lt;br /&gt;
* {{f|TiberiumSpreadRadius|link}}&lt;/div&gt;</summary>
		<author><name>en&gt;Crimsonum</name></author>
	</entry>
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