<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modenc2.markjfox.net/history/IFVMode?feed=atom</id>
	<title>IFVMode - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/history/IFVMode?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/history/IFVMode"/>
	<updated>2026-10-24T14:38:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=28101&amp;oldid=prev</id>
		<title>ATHSE: Changed redirect target from IFV Logic to IFV Weapon System</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=28101&amp;oldid=prev"/>
		<updated>2025-04-12T18:10:27Z</updated>

		<summary type="html">&lt;p&gt;Changed redirect target from &lt;a href=&quot;/edit/IFV_Logic?redlink=1&quot; class=&quot;new&quot; title=&quot;IFV Logic (page does not exist)&quot;&gt;IFV Logic&lt;/a&gt; to &lt;a href=&quot;/IFV_Weapon_System&quot; title=&quot;IFV Weapon System&quot;&gt;IFV Weapon System&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:10, 12 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#REDIRECT [[IFV &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logic&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#REDIRECT [[IFV &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Weapon System&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ATHSE</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=28100&amp;oldid=prev</id>
		<title>ATHSE: Redirected page to IFV Logic</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=28100&amp;oldid=prev"/>
		<updated>2025-04-12T18:09:38Z</updated>

		<summary type="html">&lt;p&gt;Redirected page to &lt;a href=&quot;/edit/IFV_Logic?redlink=1&quot; class=&quot;new&quot; title=&quot;IFV Logic (page does not exist)&quot;&gt;IFV Logic&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:09, 12 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#REDIRECT &lt;/ins&gt;[[IFV &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logic&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Specifies which &#039;mode&#039; is engaged (and thus which &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WeaponX|weapon]] is used) when this InfantryType enters a with Gunner=yes set. Note that the {{Tt|IFVMode}} is floored at zero, while the {{Tt|WeaponX}} is floored at one, meaning that IFV Mode=0 (the default mode of the &lt;/del&gt;IFV &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when empty, as well as the default for this flag) actually calls for {{Tt|Weapon1}}, IFV Mode=1 calls for {{Tt|Weapon2}}, etc.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is no (reasonable) upwards limit on IFV modes that can be created on the IFV, however, the number of weapons modes that will also cause the IFV to swap turrets is limited by the &#039;swapping factors&#039; (See {{Tt|[[YTurretWeapon]]}} and {{Tt|[[YTurretIndex&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}), which are hard-coded into the game and number 13 in &#039;&#039;Red Alert 2&#039;&#039; and 17 in &#039;&#039;Yuri&#039;s Revenge&#039;&#039;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Bugs}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Vehicles can also be used.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ATHSE</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=9448&amp;oldid=prev</id>
		<title>MarkJFox: 5 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=9448&amp;oldid=prev"/>
		<updated>2025-03-31T19:45:47Z</updated>

		<summary type="html">&lt;p&gt;5 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:45, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=9447&amp;oldid=prev</id>
		<title>en&gt;Testid123 at 15:31, 26 June 2024</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=9447&amp;oldid=prev"/>
		<updated>2024-06-26T15:31:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:31, 26 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specifies which &amp;#039;mode&amp;#039; is engaged (and thus which [[WeaponX|weapon]] is used) when this InfantryType enters a with Gunner=yes set. Note that the {{Tt|IFVMode}} is floored at zero, while the {{Tt|WeaponX}} is floored at one, meaning that IFV Mode=0 (the default mode of the IFV when empty, as well as the default for this flag) actually calls for {{Tt|Weapon1}}, IFV Mode=1 calls for {{Tt|Weapon2}}, etc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specifies which &amp;#039;mode&amp;#039; is engaged (and thus which [[WeaponX|weapon]] is used) when this InfantryType enters a with Gunner=yes set. Note that the {{Tt|IFVMode}} is floored at zero, while the {{Tt|WeaponX}} is floored at one, meaning that IFV Mode=0 (the default mode of the IFV when empty, as well as the default for this flag) actually calls for {{Tt|Weapon1}}, IFV Mode=1 calls for {{Tt|Weapon2}}, etc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no (reasonable) upwards limit on IFV modes that can be created on the IFV, however, the number of weapons modes that will also cause the IFV to swap turrets is limited by the &amp;#039;swapping factors&amp;#039; (See {{Tt|[[YTurretWeapon]]}} and {{Tt|[[YTurretIndex]]}}), which are hard-coded into the game and number 13 in &amp;#039;&amp;#039;Red Alert 2&amp;#039;&amp;#039; and 17 in &amp;#039;&amp;#039;Yuri&amp;#039;s Revenge&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no (reasonable) upwards limit on IFV modes that can be created on the IFV, however, the number of weapons modes that will also cause the IFV to swap turrets is limited by the &amp;#039;swapping factors&amp;#039; (See {{Tt|[[YTurretWeapon]]}} and {{Tt|[[YTurretIndex]]}}), which are hard-coded into the game and number 13 in &amp;#039;&amp;#039;Red Alert 2&amp;#039;&amp;#039; and 17 in &amp;#039;&amp;#039;Yuri&amp;#039;s Revenge&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Bugs}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Vehicles can also be used.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;Testid123</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=9446&amp;oldid=prev</id>
		<title>en&gt;NCoder at 14:55, 22 July 2011</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=9446&amp;oldid=prev"/>
		<updated>2011-07-22T14:55:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:55, 22 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specifies which &#039;mode&#039; is engaged (and thus which [[WeaponX|weapon]] is used) when this InfantryType enters a with Gunner=yes set. Note that the {{Tt|IFVMode}} is floored at zero, while the {{Tt|WeaponX}} is floored at one, meaning that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Tt|IFVMode&lt;/del&gt;=0&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;(the default mode of the IFV when empty, as well as the default for this flag) actually calls for {{Tt|Weapon1}}, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Tt|IFVMode&lt;/del&gt;=1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}} &lt;/del&gt;calls for {{Tt|Weapon2}}, etc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specifies which &#039;mode&#039; is engaged (and thus which [[WeaponX|weapon]] is used) when this InfantryType enters a with Gunner=yes set. Note that the {{Tt|IFVMode}} is floored at zero, while the {{Tt|WeaponX}} is floored at one, meaning that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IFV Mode&lt;/ins&gt;=0 (the default mode of the IFV when empty, as well as the default for this flag) actually calls for {{Tt|Weapon1}}, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IFV Mode&lt;/ins&gt;=1 calls for {{Tt|Weapon2}}, etc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no (reasonable) upwards limit on IFV modes that can be created on the IFV, however, the number of weapons modes that will also cause the IFV to swap turrets is limited by the &amp;#039;swapping factors&amp;#039; (See {{Tt|[[YTurretWeapon]]}} and {{Tt|[[YTurretIndex]]}}), which are hard-coded into the game and number 13 in &amp;#039;&amp;#039;Red Alert 2&amp;#039;&amp;#039; and 17 in &amp;#039;&amp;#039;Yuri&amp;#039;s Revenge&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no (reasonable) upwards limit on IFV modes that can be created on the IFV, however, the number of weapons modes that will also cause the IFV to swap turrets is limited by the &amp;#039;swapping factors&amp;#039; (See {{Tt|[[YTurretWeapon]]}} and {{Tt|[[YTurretIndex]]}}), which are hard-coded into the game and number 13 in &amp;#039;&amp;#039;Red Alert 2&amp;#039;&amp;#039; and 17 in &amp;#039;&amp;#039;Yuri&amp;#039;s Revenge&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;NCoder</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=9445&amp;oldid=prev</id>
		<title>en&gt;NCoder at 14:48, 22 July 2011</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=9445&amp;oldid=prev"/>
		<updated>2011-07-22T14:48:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:48, 22 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specifies which &amp;#039;mode&amp;#039; is engaged (and thus which [[WeaponX|weapon]] is used) when this InfantryType enters a with Gunner=yes set. Note that the {{Tt|IFVMode}} is floored at zero, while the {{Tt|WeaponX}} is floored at one, meaning that {{Tt|IFVMode=0}} (the default mode of the IFV when empty, as well as the default for this flag) actually calls for {{Tt|Weapon1}}, {{Tt|IFVMode=1}} calls for {{Tt|Weapon2}}, etc.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specifies which &amp;#039;mode&amp;#039; is engaged (and thus which [[WeaponX|weapon]] is used) when this InfantryType enters a with Gunner=yes set. Note that the {{Tt|IFVMode}} is floored at zero, while the {{Tt|WeaponX}} is floored at one, meaning that {{Tt|IFVMode=0}} (the default mode of the IFV when empty, as well as the default for this flag) actually calls for {{Tt|Weapon1}}, {{Tt|IFVMode=1}} calls for {{Tt|Weapon2}}, etc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no (reasonable) upwards limit on IFV modes that can be created on the IFV, however, the number of weapons modes that will also cause the IFV to swap turrets is limited by the &#039;swapping factors&#039; (See {{Tt|[[YTurretWeapon]]}} and {{Tt|[[YTurretIndex}}), which are hard-coded into the game and number 13 in &#039;&#039;Red Alert 2&#039;&#039; and 17 in &#039;&#039;Yuri&#039;s Revenge&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no (reasonable) upwards limit on IFV modes that can be created on the IFV, however, the number of weapons modes that will also cause the IFV to swap turrets is limited by the &#039;swapping factors&#039; (See {{Tt|[[YTurretWeapon]]}} and {{Tt|[[YTurretIndex&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;}}), which are hard-coded into the game and number 13 in &#039;&#039;Red Alert 2&#039;&#039; and 17 in &#039;&#039;Yuri&#039;s Revenge&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;NCoder</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=9444&amp;oldid=prev</id>
		<title>en&gt;NCoder at 14:48, 22 July 2011</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=9444&amp;oldid=prev"/>
		<updated>2011-07-22T14:48:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:48, 22 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specifies which &#039;mode&#039; is engaged (and thus which weapon is used) when this InfantryType enters a with Gunner=yes set.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specifies which &#039;mode&#039; is engaged (and thus which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[WeaponX|&lt;/ins&gt;weapon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;is used) when this InfantryType enters a with Gunner=yes set&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Note that the {{Tt|IFVMode}} is floored at zero, while the {{Tt|WeaponX}} is floored at one, meaning that {{Tt|IFVMode=0}} (the default mode of the IFV when empty, as well as the default for this flag) actually calls for {{Tt|Weapon1}}, {{Tt|IFVMode=1}} calls for {{Tt|Weapon2}}, etc.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is no (reasonable) upwards limit on IFV modes that can be created on the IFV, however, the number of weapons modes that will also cause the IFV to swap turrets is limited by the &#039;swapping factors&#039; (See {{Tt|[[YTurretWeapon]]}} and {{Tt|[[YTurretIndex}}), which are hard-coded into the game and number 13 in &#039;&#039;Red Alert 2&#039;&#039; and 17 in &#039;&#039;Yuri&#039;s Revenge&#039;&#039;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;NCoder</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=9443&amp;oldid=prev</id>
		<title>en&gt;DCoder at 15:52, 5 May 2006</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=IFVMode&amp;diff=9443&amp;oldid=prev"/>
		<updated>2006-05-05T15:52:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;br /&gt;
Specifies which &amp;#039;mode&amp;#039; is engaged (and thus which weapon is used) when this InfantryType enters a with Gunner=yes set.&lt;/div&gt;</summary>
		<author><name>en&gt;DCoder</name></author>
	</entry>
</feed>