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	<title>GDIGateTwo - Revision history</title>
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	<updated>2026-04-18T15:44:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=GDIGateTwo&amp;diff=27126&amp;oldid=prev</id>
		<title>DeathFish: Created page with &quot;{{flag |name={{PAGENAME}} |files=rulesmd.ini |values={{values|strings|Animation IDs}} |default=none |types=BuildingTypes |ts=yes |fs=yes |ra2=yes |yr=yes }} For Allied AI base building and targeting purposes this defines the structure to be used as a NE - SW gate within a wall. Must be a valid structure name from the {{tt|[BuildingTypes]}} list and be defined as all structures are. It is unknown if the AI uses this in Red Alert 2, although the gate logic itself does...&quot;</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=GDIGateTwo&amp;diff=27126&amp;oldid=prev"/>
		<updated>2025-04-04T17:56:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{flag |name={{PAGENAME}} |files=rulesmd.ini |values={{values|strings|Animation IDs}} |default=none |types=&lt;a href=&quot;/BuildingTypes&quot; title=&quot;BuildingTypes&quot;&gt;BuildingTypes&lt;/a&gt; |ts=yes |fs=yes |ra2=yes |yr=yes }} For Allied AI base building and targeting purposes this defines the structure to be used as a NE - SW gate within a wall. Must be a valid structure name from the {{tt|[BuildingTypes]}} list and be defined as all structures are. It is unknown if the AI uses this in Red Alert 2, although the gate logic itself does...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files=rulesmd.ini&lt;br /&gt;
|values={{values|strings|Animation IDs}}&lt;br /&gt;
|default=none&lt;br /&gt;
|types=[[BuildingTypes]]&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
}}&lt;br /&gt;
For Allied AI base building and targeting purposes this defines the structure to be used as a NE - SW gate within a wall. Must be a valid structure name from the {{tt|[BuildingTypes]}} list and be defined as all structures are. It is unknown if the AI uses this in Red Alert 2, although the gate logic itself does work.&lt;/div&gt;</summary>
		<author><name>DeathFish</name></author>
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