<?xml version="1.0"?>
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	<id>https://modenc2.markjfox.net/history/Frame?feed=atom</id>
	<title>Frame - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/history/Frame?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/history/Frame"/>
	<updated>2026-04-19T02:32:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Frame&amp;diff=3181&amp;oldid=prev</id>
		<title>MarkJFox: 2 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Frame&amp;diff=3181&amp;oldid=prev"/>
		<updated>2025-03-31T18:56:45Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:56, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Frame&amp;diff=3180&amp;oldid=prev</id>
		<title>en&gt;EvilRenegade: Replacing Template:TTL with Template:F.</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Frame&amp;diff=3180&amp;oldid=prev"/>
		<updated>2009-11-27T08:00:40Z</updated>

		<summary type="html">&lt;p&gt;Replacing &lt;a href=&quot;/edit/Template:TTL?redlink=1&quot; class=&quot;new&quot; title=&quot;Template:TTL (page does not exist)&quot;&gt;Template:TTL&lt;/a&gt; with &lt;a href=&quot;/Template:F&quot; title=&quot;Template:F&quot;&gt;Template:F&lt;/a&gt;.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:00, 27 November 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frame is a time measurement unit in C&amp;amp;C games. One frame is the smallest amount of time between separate events. In mapping, if multiple [[triggers]] are constructed to fire after the same number of frames passes, each trigger in that sequence will fire one frame later than the previous. A comparison to real time is mentioned in the rules, saying &amp;#039;&amp;#039;Frame time a spy shuts down power for (900 = 1 minute)&amp;#039;&amp;#039;, inferring that every 15 frames, a second of in-game time passes.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frame is a time measurement unit in C&amp;amp;C games. One frame is the smallest amount of time between separate events. In mapping, if multiple [[triggers]] are constructed to fire after the same number of frames passes, each trigger in that sequence will fire one frame later than the previous. A comparison to real time is mentioned in the rules, saying &amp;#039;&amp;#039;Frame time a spy shuts down power for (900 = 1 minute)&amp;#039;&amp;#039;, inferring that every 15 frames, a second of in-game time passes.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several ini flags use frames as a measurement of their effect&#039;s duration, for example, a weapon&#039;s {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TTL&lt;/del&gt;|ROF}}, {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TTL&lt;/del&gt;|LaserDuration}}, an Ivan Bomb&#039;s delay ({{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TTL&lt;/del&gt;|IvanTimedDelay}}), and others.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Several ini flags use frames as a measurement of their effect&#039;s duration, for example, a weapon&#039;s {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;f&lt;/ins&gt;|ROF&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|link&lt;/ins&gt;}}, {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;f&lt;/ins&gt;|LaserDuration&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|link&lt;/ins&gt;}}, an Ivan Bomb&#039;s delay ({{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;f&lt;/ins&gt;|IvanTimedDelay&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|link&lt;/ins&gt;}}), and others.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:General Editing Information]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:General Editing Information]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Units of measurement]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Units of measurement]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;EvilRenegade</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Frame&amp;diff=3179&amp;oldid=prev</id>
		<title>en&gt;DCoder: Created</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Frame&amp;diff=3179&amp;oldid=prev"/>
		<updated>2006-08-15T08:52:43Z</updated>

		<summary type="html">&lt;p&gt;Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A frame is a time measurement unit in C&amp;amp;C games. One frame is the smallest amount of time between separate events. In mapping, if multiple [[triggers]] are constructed to fire after the same number of frames passes, each trigger in that sequence will fire one frame later than the previous. A comparison to real time is mentioned in the rules, saying &amp;#039;&amp;#039;Frame time a spy shuts down power for (900 = 1 minute)&amp;#039;&amp;#039;, inferring that every 15 frames, a second of in-game time passes. &lt;br /&gt;
&lt;br /&gt;
Several ini flags use frames as a measurement of their effect&amp;#039;s duration, for example, a weapon&amp;#039;s {{TTL|ROF}}, {{TTL|LaserDuration}}, an Ivan Bomb&amp;#039;s delay ({{TTL|IvanTimedDelay}}), and others.&lt;br /&gt;
&lt;br /&gt;
[[Category:General Editing Information]]&lt;br /&gt;
[[Category:Units of measurement]]&lt;/div&gt;</summary>
		<author><name>en&gt;DCoder</name></author>
	</entry>
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