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	<title>FShift - Revision history</title>
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	<updated>2026-06-06T00:50:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=FShift&amp;diff=28446&amp;oldid=prev</id>
		<title>ATHSE: missing import</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=FShift&amp;diff=28446&amp;oldid=prev"/>
		<updated>2025-04-20T20:55:10Z</updated>

		<summary type="html">&lt;p&gt;missing import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{flag&lt;br /&gt;
|files={{ini|sound}}&lt;br /&gt;
|values={{values|integer}}&lt;br /&gt;
|types=Sound Objects&lt;br /&gt;
|default=none&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
}}&lt;br /&gt;
Specifies the percentage delta in frequency shift applied downwards and upwards, to the sound when played. Parameters should contain 2 values, the minimum frequency delta and maximum frequency delta respectively. &lt;br /&gt;
&lt;br /&gt;
You can more easily think of this as slowing down and speeding up the sound being played, so &amp;lt;tt&amp;gt;FShift=-10 10&amp;lt;/tt&amp;gt; would mean the sound will play between 10% slower and 10% faster than normal.&lt;br /&gt;
&lt;br /&gt;
The main use case for this is where a sound object only has 1 wave file resource, thus lacking in randomness, and every time it is triggered, such as the DogAttack, that a slight pitch change will be applied, making it seem like they are all a little different. A more obscure use case could be to get female civilian voices to sound like male voices, by slowing them down using negative &amp;lt;tt&amp;gt;FShift&amp;lt;/tt&amp;gt; values for both min/max.&lt;br /&gt;
&lt;br /&gt;
==Notes== &lt;br /&gt;
Frequency shifting can be quite aggressive, high values should be avoided.&lt;/div&gt;</summary>
		<author><name>ATHSE</name></author>
	</entry>
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