<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modenc2.markjfox.net/history/DisableVoxelCache?feed=atom</id>
	<title>DisableVoxelCache - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/history/DisableVoxelCache?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/history/DisableVoxelCache"/>
	<updated>2026-04-18T21:32:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=DisableVoxelCache&amp;diff=8253&amp;oldid=prev</id>
		<title>MarkJFox: 2 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=DisableVoxelCache&amp;diff=8253&amp;oldid=prev"/>
		<updated>2025-03-31T19:40:22Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:40, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=DisableVoxelCache&amp;diff=8252&amp;oldid=prev</id>
		<title>en&gt;ATHSE: the language of which I stand hails superior</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=DisableVoxelCache&amp;diff=8252&amp;oldid=prev"/>
		<updated>2025-03-21T20:22:27Z</updated>

		<summary type="html">&lt;p&gt;the language of which I stand hails superior&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:22, 21 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|yr=yes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|yr=yes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rp=yes}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|rp=yes}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tag tells the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voxel data of this object should be cached or not. Unlike in case &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{f|DisableShadowCache|link}}, not disabling &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caching does not &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if not all cases incur any &lt;/del&gt;drawing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or visual problems&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developers&lt;/del&gt;&#039; original intention seems to have been to reduce memory consumption caused by caching animated voxels. However, it should be noted that disabling voxel caching can cause rather drastic performance drop with large &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and especially &lt;/del&gt;animated voxels &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/del&gt;substantial &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amounts &lt;/del&gt;of them are on screen at once, as they have to be constantly &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;redrawn &lt;/del&gt;without being able &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to speed it up by using &lt;/del&gt;cached data.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Normally the game will create a sprite sheet (renderings) of all the necessary draw angles of a voxel, turning what is notionally a 3D object into 2D for faster drawing. &lt;/ins&gt;This tag tells the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never to save &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rendered result &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;voxel &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any animation state or rotation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thus there is no cache to speed up &lt;/ins&gt;drawing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it on the next frame&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The developers&lt;/ins&gt;&#039; original intention seems to have been to reduce memory consumption caused by caching animated voxels. However, it should be noted that disabling voxel caching can cause rather drastic performance drop with large animated voxels&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, when a &lt;/ins&gt;substantial &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount &lt;/ins&gt;of them are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drawn &lt;/ins&gt;on screen at once, as they have to be constantly &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re-rendered &lt;/ins&gt;without being able &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use faster &lt;/ins&gt;cached data&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike in case of {{f|DisableShadowCache|link}}, where a shadow might significantly diverge from its animated state, not disabling the voxel caching generally will not result in any visual problems&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;ATHSE</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=DisableVoxelCache&amp;diff=8251&amp;oldid=prev</id>
		<title>en&gt;Starkku: Created page</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=DisableVoxelCache&amp;diff=8251&amp;oldid=prev"/>
		<updated>2022-04-03T20:56:38Z</updated>

		<summary type="html">&lt;p&gt;Created page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{flag&lt;br /&gt;
|files={{Categ|Art(md).ini}}&lt;br /&gt;
|values={{values|boolean}}&lt;br /&gt;
|types={{Categ|VehicleTypes}} (voxel only), {{Categ|AircraftTypes}}&lt;br /&gt;
|default=no&lt;br /&gt;
|games&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes}}&lt;br /&gt;
This tag tells the game whether the voxel data of this object should be cached or not. Unlike in case of {{f|DisableShadowCache|link}}, not disabling the caching does not in most, if not all cases incur any drawing or visual problems. Developers&amp;#039; original intention seems to have been to reduce memory consumption caused by caching animated voxels. However, it should be noted that disabling voxel caching can cause rather drastic performance drop with large and especially animated voxels if substantial amounts of them are on screen at once, as they have to be constantly redrawn without being able to speed it up by using cached data.&lt;/div&gt;</summary>
		<author><name>en&gt;Starkku</name></author>
	</entry>
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