<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modenc2.markjfox.net/history/Detail_Level_System?feed=atom</id>
	<title>Detail Level System - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/history/Detail_Level_System?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/history/Detail_Level_System"/>
	<updated>2026-06-05T23:07:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Detail_Level_System&amp;diff=3115&amp;oldid=prev</id>
		<title>MarkJFox: 3 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Detail_Level_System&amp;diff=3115&amp;oldid=prev"/>
		<updated>2025-03-31T18:56:23Z</updated>

		<summary type="html">&lt;p&gt;3 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:56, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Detail_Level_System&amp;diff=3114&amp;oldid=prev</id>
		<title>en&gt;Starkku: Yet another minor fix/addition. Sorry for doing this.</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Detail_Level_System&amp;diff=3114&amp;oldid=prev"/>
		<updated>2012-08-28T00:10:18Z</updated>

		<summary type="html">&lt;p&gt;Yet another minor fix/addition. Sorry for doing this.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:10, 28 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The way map lighting affects terrain is altered. This is visible, sometimes in rather subtle changes in map lighting.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The way map lighting affects terrain is altered. This is visible, sometimes in rather subtle changes in map lighting.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Area lighting from light posts appears more simplified &amp;amp; blocky. Same goes for radiation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Area lighting from light posts appears more simplified &amp;amp; blocky. Same goes for radiation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* {{f|LineTrailColorDecrement}} value used by {{f|UseLineTrail}} is multiplied by 2.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Particle|Particles]] with {{f|BehavesLike|link}} set to Railgun or Smoke are not drawn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Particle|Particles]] with {{f|BehavesLike|link}} set to Railgun or Smoke are not drawn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Animations with {{f|DetailLevel|link}} above 0 are not drawn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Animations with {{f|DetailLevel|link}} above 0 are not drawn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;Starkku</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Detail_Level_System&amp;diff=3113&amp;oldid=prev</id>
		<title>en&gt;Starkku: A minor fix.</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Detail_Level_System&amp;diff=3113&amp;oldid=prev"/>
		<updated>2012-08-27T23:55:47Z</updated>

		<summary type="html">&lt;p&gt;A minor fix.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:55, 28 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Game, at any given time, has a visual detail display level set which corresponds to one of three possible values, which are 0 (Low Detail), 1 (Medium Detail) and 2 (High Detail). Detail level is set in RA2(MD).INI/SUN.INI, and can be customized with detail level slider in options screen. Furthermore, the detail level can be customized automatically by the game itself during the play, using certain INI settings as a guide (see: {{f|DetailMinFrameRateNormal|link}}, {{f|DetailMinFrameRateMovie|link}} and {{f|DetailBufferZoneWidth|link}}).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Game, at any given time, has a visual detail display level set which corresponds to one of three possible values, which are 0 (Low Detail), 1 (Medium Detail) and 2 (High Detail). Detail level is set in RA2(MD).INI/SUN.INI, and can be customized with detail level slider in options screen. Furthermore &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in RA2 and YR&lt;/ins&gt;, the detail level can be customized automatically by the game itself during the play, using certain INI settings as a guide (see: {{f|DetailMinFrameRateNormal|link}}, {{f|DetailMinFrameRateMovie|link}} and {{f|DetailBufferZoneWidth|link}}).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Effects of the detail levels ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Effects of the detail levels ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>en&gt;Starkku</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Detail_Level_System&amp;diff=3112&amp;oldid=prev</id>
		<title>en&gt;Starkku: Created the page.</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Detail_Level_System&amp;diff=3112&amp;oldid=prev"/>
		<updated>2012-08-27T23:27:41Z</updated>

		<summary type="html">&lt;p&gt;Created the page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Tiberian Sun, Red Alert 2 have built-in, three-stage system for controlling the degree of visual details displayed. This page contains details on how the system works and also lists any related INI flags.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
Game, at any given time, has a visual detail display level set which corresponds to one of three possible values, which are 0 (Low Detail), 1 (Medium Detail) and 2 (High Detail). Detail level is set in RA2(MD).INI/SUN.INI, and can be customized with detail level slider in options screen. Furthermore, the detail level can be customized automatically by the game itself during the play, using certain INI settings as a guide (see: {{f|DetailMinFrameRateNormal|link}}, {{f|DetailMinFrameRateMovie|link}} and {{f|DetailBufferZoneWidth|link}}).&lt;br /&gt;
&lt;br /&gt;
== Effects of the detail levels ==&lt;br /&gt;
&lt;br /&gt;
Various effects of the different visual detail levels, hardcoded or otherwise, are listed below. The effects are listed in a comparison to the mode above them in case of Low &amp;amp; Medium.&lt;br /&gt;
&lt;br /&gt;
=== Detail level 2 (High) ===&lt;br /&gt;
* Full visual details.&lt;br /&gt;
&lt;br /&gt;
=== Detail level 1 (Medium) ===&lt;br /&gt;
* Translucency effects on [[Particle|particles]] are toggled off.&lt;br /&gt;
* Animations with {{f|DetailLevel|link}} above 1 are not drawn.&lt;br /&gt;
* Animations with {{f|TranslucencyDetailLevel|link}} above 1 are drawn completely opaque, even if they use {{f|Translucency|link}} or {{f|Translucent|link}}.&lt;br /&gt;
&lt;br /&gt;
=== Detail level 0 (Low) ===&lt;br /&gt;
* Drawing code for lasers is simplified, resulting in solid lasers without glow effect.&lt;br /&gt;
* The way map lighting affects terrain is altered. This is visible, sometimes in rather subtle changes in map lighting.&lt;br /&gt;
* Area lighting from light posts appears more simplified &amp;amp; blocky. Same goes for radiation.&lt;br /&gt;
* [[Particle|Particles]] with {{f|BehavesLike|link}} set to Railgun or Smoke are not drawn.&lt;br /&gt;
* Animations with {{f|DetailLevel|link}} above 0 are not drawn.&lt;br /&gt;
* Animations with {{f|TranslucencyDetailLevel|link}} above 0 are drawn completely opaque, even if they use {{f|Translucency|link}} or {{f|Translucent|link}}.&lt;br /&gt;
&lt;br /&gt;
== Related INI flags ==&lt;br /&gt;
&lt;br /&gt;
* {{f|DetailLevel|link}}&lt;br /&gt;
* {{f|TranslucencyDetailLevel|link}}&lt;br /&gt;
* {{f|DetailMinFrameRateNormal|link}}&lt;br /&gt;
* {{f|DetailMinFrameRateMovie|link}}&lt;br /&gt;
* {{f|DetailBufferZoneWidth|link}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;br /&gt;
[[Category:General Editing Information]]&lt;/div&gt;</summary>
		<author><name>en&gt;Starkku</name></author>
	</entry>
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