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	<id>https://modenc2.markjfox.net/history/ColorAdd?feed=atom</id>
	<title>ColorAdd - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/history/ColorAdd?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/history/ColorAdd"/>
	<updated>2026-06-06T08:32:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=ColorAdd&amp;diff=7096&amp;oldid=prev</id>
		<title>MarkJFox: 2 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=ColorAdd&amp;diff=7096&amp;oldid=prev"/>
		<updated>2025-03-31T19:39:23Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:39, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=ColorAdd&amp;diff=7095&amp;oldid=prev</id>
		<title>89.72.20.82 at 14:14, 9 April 2011</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=ColorAdd&amp;diff=7095&amp;oldid=prev"/>
		<updated>2011-04-09T14:14:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:14, 9 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This section holds and defines the colors used to tint buildings, such as when they are designated for an Airstrike. In order to prevent slowdown in the low level blitting routines, this functionality was implemented by doing a composite bitwise logical OR. This means that the color value is not being shifted, instead the value of color specified below is being added. If part of the object being tinted already has as much value of the color specified, then no change will be seen. At the level that the blitters operate, colors are 16 bit numbers using the 5,6,5 RGB scheme. This means that values of red range from 0 to 31, values of green from 0 to 63, and values of blue from 0 to 31. Those values are then converted from binary to decimal and listed here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This section holds and defines the colors used to tint buildings, such as when they are designated for an Airstrike. In order to prevent slowdown in the low level blitting routines, this functionality was implemented by doing a composite bitwise logical OR. This means that the color value is not being shifted, instead the value of color specified below is being added. If part of the object being tinted already has as much value of the color specified, then no change will be seen. At the level that the blitters operate, colors are 16 bit numbers using the 5,6,5 RGB scheme. This means that values of red range from 0 to 31, values of green from 0 to 63, and values of blue from 0 to 31. Those values are then converted from binary to decimal and listed here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;StrongRed is the colour used when designating airstrikes, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;StrongBlue &lt;/del&gt;is used by the Force Shield.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;StrongRed is the colour used when designating airstrikes, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HighBlue &lt;/ins&gt;is used by the Force Shield.&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  None=0,0,0		;00000,000000,00000		0&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  None=0,0,0		;00000,000000,00000		0&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>89.72.20.82</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=ColorAdd&amp;diff=7094&amp;oldid=prev</id>
		<title>en&gt;Nighthawk200: Split this from the Colors section</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=ColorAdd&amp;diff=7094&amp;oldid=prev"/>
		<updated>2006-09-03T13:42:07Z</updated>

		<summary type="html">&lt;p&gt;Split this from the Colors section&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;br /&gt;
This section holds and defines the colors used to tint buildings, such as when they are designated for an Airstrike. In order to prevent slowdown in the low level blitting routines, this functionality was implemented by doing a composite bitwise logical OR. This means that the color value is not being shifted, instead the value of color specified below is being added. If part of the object being tinted already has as much value of the color specified, then no change will be seen. At the level that the blitters operate, colors are 16 bit numbers using the 5,6,5 RGB scheme. This means that values of red range from 0 to 31, values of green from 0 to 63, and values of blue from 0 to 31. Those values are then converted from binary to decimal and listed here.&lt;br /&gt;
StrongRed is the colour used when designating airstrikes, and StrongBlue is used by the Force Shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
 None=0,0,0		;00000,000000,00000		0&amp;lt;br /&amp;gt;&lt;br /&gt;
 StrongRed=31,0,0	;11111,000000,00000		1&amp;lt;br /&amp;gt;&lt;br /&gt;
 StrongGreen=0,63,0	;00000,111111,00000		2&amp;lt;br /&amp;gt;&lt;br /&gt;
 StrongBlue=0,0,31	;00000,000000,11111		3&amp;lt;br /&amp;gt;&lt;br /&gt;
 HighRed=24,0,0		;11000,000000,00000		4&amp;lt;br /&amp;gt;&lt;br /&gt;
 HighGreen=0,56,0	;00000,111000,00000		5&amp;lt;br /&amp;gt;&lt;br /&gt;
 HighBlue=0,0,24        	;00000,000000,11000		6&amp;lt;br /&amp;gt;&lt;br /&gt;
 BrightWhite=31,63,31	;11111,111111,11111		7&amp;lt;br /&amp;gt;&lt;br /&gt;
 LowWhite=7,7,7		;00111,000111,00111		8&amp;lt;br /&amp;gt;&lt;br /&gt;
 HighWhite=24,56,24	;11000,111000,11000		9&amp;lt;br /&amp;gt;&lt;br /&gt;
 MidWhite=14,28,14	;01110,011100,01110		10&amp;lt;br /&amp;gt;&lt;br /&gt;
 Purple=15,0,15		;01111,000000,01111		11&amp;lt;br /&amp;gt;&lt;br /&gt;
 HighYellow=24,56,0	;11000,111000,00000 		12&amp;lt;br /&amp;gt;&lt;br /&gt;
 TopYellow=16,32,0	;10000,100000,00000		13&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>en&gt;Nighthawk200</name></author>
	</entry>
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