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	<id>https://modenc2.markjfox.net/history/Buildable_Practice_Targets?feed=atom</id>
	<title>Buildable Practice Targets - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/history/Buildable_Practice_Targets?feed=atom"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/history/Buildable_Practice_Targets"/>
	<updated>2026-07-25T15:07:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Buildable_Practice_Targets&amp;diff=6267&amp;oldid=prev</id>
		<title>MarkJFox: 2 revisions imported</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Buildable_Practice_Targets&amp;diff=6267&amp;oldid=prev"/>
		<updated>2025-03-31T19:37:22Z</updated>

		<summary type="html">&lt;p&gt;2 revisions imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:37, 31 March 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Buildable_Practice_Targets&amp;diff=6266&amp;oldid=prev</id>
		<title>68.110.116.209 at 05:33, 24 January 2010</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Buildable_Practice_Targets&amp;diff=6266&amp;oldid=prev"/>
		<updated>2010-01-24T05:33:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:33, 24 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have propably noticed the &#039;bullseye&#039; entry in the rules, commented as &#039;earning veterancy for a little GI&#039;. Now, the cost of the bullseye is set to 600 (*3 GI&#039;s cost, which is the default veterancy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tresshold&lt;/del&gt;), and when placed on a map, it will be owned by the neutral player. However, made buildable and placed by the player in-game, it would of course be owned by the player who placed it. And that means that no veterancy will be scored for killing it with one of your own units.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have propably noticed the &#039;bullseye&#039; entry in the rules, commented as &#039;earning veterancy for a little GI&#039;. Now, the cost of the bullseye is set to 600 (*3 GI&#039;s cost, which is the default veterancy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threshold&lt;/ins&gt;), and when placed on a map, it will be owned by the neutral player. However, made buildable and placed by the player in-game, it would of course be owned by the player who placed it. And that means that no veterancy will be scored for killing it with one of your own units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you want to have a buildable practice target, this is obviously not the way to it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you want to have a buildable practice target, this is obviously not the way to it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, this method can be used for any building that should be neutral-owned upon being placed by the player, just in case you find another implementation where this feature would be useful.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, this method can be used for any building that should be neutral-owned upon being placed by the player, just in case you find another implementation where this feature would be useful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NOTICE: This logic is not valid in YR, because the exploit was fixed for making battle bunkers owned by the building faction without being occupied. it DOES work in RA2, however&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:RA2/YR Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:RA2/YR Tutorials]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>68.110.116.209</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Buildable_Practice_Targets&amp;diff=6265&amp;oldid=prev</id>
		<title>en&gt;Millennium: New page: You have propably noticed the &#039;bullseye&#039; entry in the rules, commented as &#039;earning veterancy for a little GI&#039;. Now, the cost of the bullseye is set to 600 (*3 GI&#039;s cost, which is the defau...</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Buildable_Practice_Targets&amp;diff=6265&amp;oldid=prev"/>
		<updated>2009-04-09T11:09:53Z</updated>

		<summary type="html">&lt;p&gt;New page: You have propably noticed the &amp;#039;bullseye&amp;#039; entry in the rules, commented as &amp;#039;earning veterancy for a little GI&amp;#039;. Now, the cost of the bullseye is set to 600 (*3 GI&amp;#039;s cost, which is the defau...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;You have propably noticed the &amp;#039;bullseye&amp;#039; entry in the rules, commented as &amp;#039;earning veterancy for a little GI&amp;#039;. Now, the cost of the bullseye is set to 600 (*3 GI&amp;#039;s cost, which is the default veterancy tresshold), and when placed on a map, it will be owned by the neutral player. However, made buildable and placed by the player in-game, it would of course be owned by the player who placed it. And that means that no veterancy will be scored for killing it with one of your own units.&lt;br /&gt;
If you want to have a buildable practice target, this is obviously not the way to it.&lt;br /&gt;
&lt;br /&gt;
In order to make the practice target neutrally-owned even when placed by a player, add [[CanBeOccupied]] to it, but define the number of possible occupants ([[MaxOccupants]] tag)as &amp;#039;&amp;#039;0&amp;#039;&amp;#039;. &amp;lt;tt&amp;gt;CanBeOccupied&amp;lt;/tt&amp;gt; will cause the building to switch to neutral ownership once placed, but since you obviously do not want the building to actually be occupyable, you need to set the number of occupants to 0. When not owned by you, your soldiers will be promoted for destroying these target.&lt;br /&gt;
&lt;br /&gt;
Just as a side note: &lt;br /&gt;
Of course, this method can be used for any building that should be neutral-owned upon being placed by the player, just in case you find another implementation where this feature would be useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:RA2/YR Tutorials]]&lt;/div&gt;</summary>
		<author><name>en&gt;Millennium</name></author>
	</entry>
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