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	<title>Base Nodes - Revision history</title>
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	<updated>2026-06-06T08:41:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://modenc2.markjfox.net/index.php?title=Base_Nodes&amp;diff=5938&amp;oldid=prev</id>
		<title>MarkJFox: 1 revision imported</title>
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		<updated>2025-03-31T19:37:14Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:37, 31 March 2025&lt;/td&gt;
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		<author><name>MarkJFox</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Base_Nodes&amp;diff=5937&amp;oldid=prev</id>
		<title>en&gt;Crimsonum: Created page with &quot;Base nodes determine the composition (in terms of buildings), layout, and build order of the computer player&#039;s base. In singleplayer maps, base nodes can be specified freely....&quot;</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Base_Nodes&amp;diff=5937&amp;oldid=prev"/>
		<updated>2024-06-22T19:58:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Base nodes determine the composition (in terms of buildings), layout, and build order of the computer player&amp;#039;s base. In singleplayer maps, base nodes can be specified freely....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Base nodes determine the composition (in terms of buildings), layout, and build order of the computer player&amp;#039;s base. In singleplayer maps, base nodes can be specified freely. In skirmish and multiplayer, computer-controlled houses have predetermined, hardcoded base nodes.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&lt;br /&gt;
In {{td}} and {{ra}}, base nodes were specified in the {{sl|Base}} section.&lt;br /&gt;
&lt;br /&gt;
In {{ts}} to {{yr}}, base nodes are available for every computer-controlled house, specified in the house&amp;#039;s section.&lt;br /&gt;
&lt;br /&gt;
===Format===&lt;br /&gt;
&lt;br /&gt;
Base nodes consist of the number of nodes, and the actual nodes. Each node specifies one building to place and where to place it (X and Y coordinates).&lt;br /&gt;
&lt;br /&gt;
 [House]&lt;br /&gt;
 NodeCount=&amp;lt;int&amp;gt; ;number of nodes&lt;br /&gt;
 ;list of nodes:&lt;br /&gt;
 Index=[[BuildingType]],X,Y&lt;br /&gt;
 ...&lt;br /&gt;
&lt;br /&gt;
{{f|NodeCount|link}} must match the number of nodes exactly, or the game will crash.&lt;br /&gt;
&lt;br /&gt;
The node index must have exactly three digits, starting with 000 and increasing by 1. There must be no gaps, e.g. 000 followed by 002 will crash the game.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
 [GDI]&lt;br /&gt;
 NodeCount=3 ;number of nodes&lt;br /&gt;
 000=GAPOWR,92,112&lt;br /&gt;
 001=PROC,96,109&lt;br /&gt;
 002=GAPILE,92,109&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
The computer will build structures according to the order of the nodes. First node is the first building to be placed down, second node is the second building and so on. The computer does not care about [[Prerequisite|prerequisites]], only the order of nodes matters.&lt;br /&gt;
&lt;br /&gt;
If the AI is unable to build a structure at the node&amp;#039;s position, it will try to build it at a nearby free location.&lt;/div&gt;</summary>
		<author><name>en&gt;Crimsonum</name></author>
	</entry>
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