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	<id>https://modenc2.markjfox.net/history/Adding_Multiple_Weapons_to_Units?feed=atom</id>
	<title>Adding Multiple Weapons to Units - Revision history</title>
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	<updated>2026-04-18T22:10:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://modenc2.markjfox.net/index.php?title=Adding_Multiple_Weapons_to_Units&amp;diff=27773&amp;oldid=prev</id>
		<title>BlackgamerzVN: First round of proof reading is done. Check if there are other errors.</title>
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		<updated>2025-04-08T10:56:36Z</updated>

		<summary type="html">&lt;p&gt;First round of proof reading is done. Check if there are other errors.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:56, 8 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Step 1: Setting Up===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Step 1: Setting Up===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here is how the modders can give more than just two weapons to any vehicle in Yuri&#039;s Revenge, using &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;IsGattling| &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gattling logic.]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the instruction on &lt;/ins&gt;how the modders can give more than just two weapons to any vehicle in Yuri&#039;s Revenge, using &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{ f | &lt;/ins&gt;IsGattling| &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yes | link }}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can give six different AG weapons AND six different AA weapons at maximum, and by changing the Verses on the warheads, you can keep the unit to use just some of the weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can give six different AG weapons AND six different AA weapons at maximum, and by changing the Verses on the warheads, you can keep the unit to use just some of the weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this case, the Apocalyse tank is given a machine gun that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;effective vs enemy InfantryTypes. Along with that it has three different anti ground &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon &lt;/del&gt;in total:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In this case, the Apocalyse tank is given a machine gun that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;effective vs enemy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;InfantryTypes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. Along with that it has three different anti ground &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons &lt;/ins&gt;in total:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, add&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;First, add&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;EliteSecondary=MammothTusk&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;EliteSecondary=MammothTusk&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, add the weapons as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reqested &lt;/del&gt;by gattling logic. New weapons and warhead are defined later:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, add the weapons as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;required &lt;/ins&gt;by gattling logic. New weapons and warhead are defined later:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;Weapon1=ParaApoc&amp;#039;&amp;#039;&amp;#039;         ;Primary weapon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;Weapon1=ParaApoc&amp;#039;&amp;#039;&amp;#039;         ;Primary weapon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;EliteWeapon6=MammothTusk&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;EliteWeapon6=MammothTusk&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;and the rest of the gattling&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-related stuff&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;and the rest of the gattling &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanic codes&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;TurretCount=1&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;TurretCount=1&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;RateDown=1&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;RateDown=1&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stages, RateUp and RateDown are very low, so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;switches from one weapon to another very fast.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Stages, RateUp and RateDown are very low, so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the unit &lt;/ins&gt;switches from one weapon to another very fast.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that Weapon3 and Weapon5 point to the same weapon - 120mmx. When playing the game, the unit will apear to fire a machine gun and then  to switch to cannons (if the armor of the target allows). But you can give it two different weapons, and control via the Verses= tag how the unit will use them, so the unit can have three different weapons.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notice that Weapon3 and Weapon5 point to the same weapon - 120mmx. When playing the game, the unit will apear to fire a machine gun and then  to switch to cannons (if the armor of the target allows). But you can give it two different weapons, and control via the Verses= tag how the unit will use them, so the unit can have three different weapons.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, all AA weapons are identical - the player will see the Apocalypse as having only one AA weapon. But here, too, you can give it up to three different AA weapons, for different armor types - like firing a single long-ranged missile (a clone of the weapon with Burst=1) to intercept an V3 Rocket, using two medium-ranged AA missiles against aircrafts, and four low-ranged AA missiles against Kirovs.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, all AA weapons are identical - the player will see the Apocalypse as having only one AA weapon. But here, too, you can give it up to three different AA weapons, for different armor types - like firing a single long-ranged missile (a clone of the weapon with Burst=1) to intercept an V3 Rocket, using two medium-ranged AA missiles against aircrafts, and four low-ranged AA missiles against Kirovs.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Step 2: Weapons &amp;amp; Warheads===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Step 2: Weapons &amp;amp; Warheads===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, create the machine gun &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;required by Apoc&lt;/del&gt;, by cloning GI&#039;s secondary weapons and warhead, and change the names to match those from Apoc:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now, create the machine gun &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon for Apocalyse Tank&lt;/ins&gt;, by cloning GI&#039;s secondary weapons and warhead, and change the names to match those from Apoc:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;[ParaApoc]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;[ParaApoc]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot;&gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;ProneDamage=80%&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;ProneDamage=80%&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So far, the unit will fire a machine&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;gun for a very short time, then will switch to cannons. We need to stop it from firing the cannons if the target is an infantry, so it will keep using the machine gun:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So far, the unit will fire a machine gun for a very short time, then will switch to cannons. We need to stop it from firing the cannons if the target is an infantry, so it will keep using the machine gun:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;[ApocAP]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;[ApocAP]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot;&gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;ProneDamage=50%&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;ProneDamage=50%&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Note: if you&#039;re using Ares, you can give Gattling.Cycle=yes to your unit. In that case, you might want to increase the percentage of damage done by the machine gun &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;against buildings&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Note: if you&#039;re using Ares, you can give &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://ares-developers.github.io/Ares-docs/new/gattlingcycle.html?highlight=gattling| &lt;/ins&gt;Gattling.Cycle=yes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/ins&gt;to your unit. In that case, you might want to increase the percentage of damage done by the machine gun &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealt to [[BuildingTypes]]&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;[SSApoc]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;[SSApoc]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l184&quot;&gt;Line 184:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 184:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Step 3: Art.ini entries===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Step 3: Art.ini entries===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, open Artmd.ini; we need an animation for the machine gun, so let&#039;s clone TWLT026:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then, open Artmd.ini; we need an animation for the machine gun, so let&#039;s clone &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;TWLT026&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;[APOCMGGUNFIRE]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;[APOCMGGUNFIRE]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l197&quot;&gt;Line 197:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 197:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then clone &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one more time &lt;/del&gt;TWLT026 for AA weapon, clone VTMUZZLE, and add the Reports for the cannon animations:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Then clone &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;TWLT026&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] again &lt;/ins&gt;for AA weapon, clone &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;VTMUZZLE&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;, and add the Reports for the cannon animations:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;[APOCATKAIR]&amp;#039;&amp;#039;&amp;#039;                   ; animation played when AA missiles are fired&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;[APOCATKAIR]&amp;#039;&amp;#039;&amp;#039;                   ; animation played when AA missiles are fired&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l221&quot;&gt;Line 221:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 221:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;Translucent=no&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &amp;#039;&amp;#039;&amp;#039;Translucent=no&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Report for each weapon is moved to weapon&#039;s Anim=, instead of simply &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add &lt;/del&gt;as a Report to weapon, because the game &quot;knows&quot; than Gattling is a machine gun, and will play continuously the Report for the weapons, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so, ingame&lt;/del&gt;, you would hear the Apocalypse firing the cannon or the missile a couple of times while it will actually fire the cannon only once. By attaching the sound of the weapon to the animation, the player will hear the sounds normally, only when the weapon is actually fired.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Report for each weapon is moved to weapon&#039;s Anim=, instead of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/ins&gt;simply &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added &lt;/ins&gt;as a Report&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= &lt;/ins&gt;to weapon, because the game &quot;knows&quot; than Gattling is a machine gun, and will play continuously the Report for the weapons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Therefore&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in game&lt;/ins&gt;, you would hear the Apocalypse firing the cannon or the missile a couple of times while it will actually fire the cannon only once. By attaching the sound of the weapon to the animation, the player will hear the sounds normally, only when the weapon is actually fired.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Check again if you used APMUZZLE to any other weapon; if so, clone it and give the one with Report= only to Apocalypse.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Check again if you used &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;APMUZZLE&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;] &lt;/ins&gt;to any other weapon; if so, clone it and give the one with Report= only to Apocalypse.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Last, find [MTNK] (this is the Apocalypse entry in Artmd.ini) and fix WeaponXFLH, so it will not fire all the weapons from the middle of the turret:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Last, find [MTNK] (this is the Apocalypse entry in Artmd.ini) and fix WeaponXFLH, so it will not fire all the weapons from the middle of the turret:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BlackgamerzVN</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Adding_Multiple_Weapons_to_Units&amp;diff=27770&amp;oldid=prev</id>
		<title>BlackgamerzVN: BlackgamerzVN moved page Adding more than two weapon for a VehicleType to Adding Multiple Weapons to Units: Misspelled title</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Adding_Multiple_Weapons_to_Units&amp;diff=27770&amp;oldid=prev"/>
		<updated>2025-04-08T10:31:38Z</updated>

		<summary type="html">&lt;p&gt;BlackgamerzVN moved page &lt;a href=&quot;/Adding_more_than_two_weapon_for_a_VehicleType&quot; title=&quot;Adding more than two weapon for a VehicleType&quot;&gt;Adding more than two weapon for a VehicleType&lt;/a&gt; to &lt;a href=&quot;/Adding_Multiple_Weapons_to_Units&quot; title=&quot;Adding Multiple Weapons to Units&quot;&gt;Adding Multiple Weapons to Units&lt;/a&gt;: Misspelled title&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:31, 8 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>BlackgamerzVN</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Adding_Multiple_Weapons_to_Units&amp;diff=27765&amp;oldid=prev</id>
		<title>BlackgamerzVN: Added a page from PPM Tutorial Vault. This will now be accessible from here without using PPM god awful search function.</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Adding_Multiple_Weapons_to_Units&amp;diff=27765&amp;oldid=prev"/>
		<updated>2025-04-08T10:20:25Z</updated>

		<summary type="html">&lt;p&gt;Added a page from PPM Tutorial Vault. This will now be accessible from here without using PPM god awful search function.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Guideheader&lt;br /&gt;
|yr=yes&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This guide requires:&lt;br /&gt;
# rules(md).ini, art(md).ini&lt;br /&gt;
# Engine extensions: Ares (optional)&lt;br /&gt;
&lt;br /&gt;
Credit to BaRaka for discovering this.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;PPM link: [https://ppmforums.com/topic-38086/three-or-more-weapons-for-a-unit| Three (or more) weapons for a Unit]&lt;br /&gt;
&lt;br /&gt;
===Step 1: Setting Up===&lt;br /&gt;
&lt;br /&gt;
Here is how the modders can give more than just two weapons to any vehicle in Yuri&amp;#039;s Revenge, using [[IsGattling| Gattling logic.]]&lt;br /&gt;
You can give six different AG weapons AND six different AA weapons at maximum, and by changing the Verses on the warheads, you can keep the unit to use just some of the weapons.&lt;br /&gt;
&lt;br /&gt;
In this case, the Apocalyse tank is given a machine gun that are effective vs enemy InfantryTypes. Along with that it has three different anti ground weapon in total:&lt;br /&gt;
&lt;br /&gt;
First, add&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;IsGattling=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
to the unit.&lt;br /&gt;
&lt;br /&gt;
Then, replace the (Elite)Primary with a weapon that will be used against all targets, and add an EliteSecondary (these are the first AA weapons to be used ):&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Primary=ParaApoc&amp;#039;&amp;#039;&amp;#039;      ;a new clone of E1&amp;#039;s machinegun, only for apocalypse&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;ElitePrimary=ParaApocE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Secondary=MammothTusk&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteSecondary=MammothTusk&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Then, add the weapons as reqested by gattling logic. New weapons and warhead are defined later:&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Weapon1=ParaApoc&amp;#039;&amp;#039;&amp;#039;         ;Primary weapon&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteWeapon1=ParaApocE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Weapon2=MammothTusk&amp;#039;&amp;#039;&amp;#039;           ; Secondary&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteWeapon2=MammothTusk&amp;#039;&amp;#039;&amp;#039;  &lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Weapon3=120mmx&amp;#039;&amp;#039;&amp;#039;                  &lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteWeapon3=120mmxE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Weapon4=MammothTusk&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteWeapon4=MammothTusk&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Weapon5=120mmx&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteWeapon5=120mmxE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Weapon6=MammothTusk&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteWeapon6=MammothTusk&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
and the rest of the gattling-related stuff:&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;TurretCount=1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;WeaponCount=6&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;WeaponStages=3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Stage1=1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Stage2=1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Stage3=1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteStage1=1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteStage2=1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteStage3=1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;RateUp=1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;RateDown=1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stages, RateUp and RateDown are very low, so it switches from one weapon to another very fast.&lt;br /&gt;
Notice that Weapon3 and Weapon5 point to the same weapon - 120mmx. When playing the game, the unit will apear to fire a machine gun and then  to switch to cannons (if the armor of the target allows). But you can give it two different weapons, and control via the Verses= tag how the unit will use them, so the unit can have three different weapons.&lt;br /&gt;
Also, all AA weapons are identical - the player will see the Apocalypse as having only one AA weapon. But here, too, you can give it up to three different AA weapons, for different armor types - like firing a single long-ranged missile (a clone of the weapon with Burst=1) to intercept an V3 Rocket, using two medium-ranged AA missiles against aircrafts, and four low-ranged AA missiles against Kirovs. &lt;br /&gt;
&lt;br /&gt;
===Step 2: Weapons &amp;amp; Warheads===&lt;br /&gt;
&lt;br /&gt;
Now, create the machine gun required by Apoc, by cloning GI&amp;#039;s secondary weapons and warhead, and change the names to match those from Apoc:&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[ParaApoc]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Damage=15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;ROF=15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Range=5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Projectile=InvisibleLow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Speed=100&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Warhead=SSApoc&amp;#039;&amp;#039;&amp;#039;         ; a new warhead, we&amp;#039;ll need to change a few things here, too&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Report=none&amp;#039;&amp;#039;&amp;#039; ; GIAttackDeployed  ; the report must come from animation&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Anim=APOCMGGUNFIRE&amp;#039;&amp;#039;&amp;#039;         ; animation for Report&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[ParaApocE]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Damage=25&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;ROF=5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Range=7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Projectile=InvisibleLow&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Speed=100&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Warhead=SSApoc&amp;#039;&amp;#039;&amp;#039;         &lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Report=none ;&amp;#039;&amp;#039;&amp;#039;                  GIAttackDeployed&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Anim=APOCMGGUNFIRE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[SSApoc]&amp;#039;&amp;#039;&amp;#039; ; the warhead for the machine gun&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Wall=yes&amp;#039;&amp;#039;&amp;#039; ;you want the Apoc to be able to target walls&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Wood=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Verses=100%,100%,100%,2%,2%,2%,2%,2%,2%,2%,2%&amp;#039;&amp;#039;&amp;#039; ; it will target vehicle units or buildings, but will not damage them&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;InfDeath=1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;AnimList=PIFFPIFF&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Bright=true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Bullets=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;ProneDamage=80%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
So far, the unit will fire a machine-gun for a very short time, then will switch to cannons. We need to stop it from firing the cannons if the target is an infantry, so it will keep using the machine gun:&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[ApocAP]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;CellSpread=.3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;PercentAtMax=.5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Wall=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Wood=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Verses=0%,0%,0%,75%,100%,100%,100%,100%,70%,60%,100%&amp;#039;&amp;#039;&amp;#039;   ; 0% will not allow this weapon to fire against infantry&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Conventional=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;InfDeath=3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;AnimList=APOCEXP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;ProneDamage=50%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[ApocAPE]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;CellSpread=.3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;PercentAtMax=.5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Wall=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Wood=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Verses=0%,0%,0%,75%,100%,100%,100%,100%,70%,60%,100%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Conventional=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;InfDeath=3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;AnimList=VTEXPLOD&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;ProneDamage=50%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* Note: if you&amp;#039;re using Ares, you can give Gattling.Cycle=yes to your unit. In that case, you might want to increase the percentage of damage done by the machine gun against buildings:&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[SSApoc]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Wall=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Wood=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Verses=100%,100%,100%,10%,10%,10%,10%,10%,10%,10%,10%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;InfDeath=1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;AnimList=PIFFPIFF&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Bright=true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Bullets=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;ProneDamage=80%&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Now, remember that we&amp;#039;ve changed the animation for the machine gun.&lt;br /&gt;
Find the cannons and the missile used by Apoc, remove the reports, and replace the animations played when firing the weapons with new ones:&lt;br /&gt;
Code:&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[120mmx]&amp;#039;&amp;#039;&amp;#039;   ;the main weapon&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Damage=100&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;ROF=80&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Range=5.75&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Projectile=Cannon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Speed=40&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Warhead=ApocAP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Burst=2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Bright=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Report=none&amp;#039;&amp;#039;&amp;#039;    ; ApocalypseAttackGround ; again, Raport from all the weapons should be none&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Anim=APMUZZLE&amp;#039;&amp;#039;&amp;#039;    ; I will keep this one, as this weapon is the only one using it; [b]if you use this animation for another unit, clone this animation too[/b]&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[120mmxE]&amp;#039;&amp;#039;&amp;#039;   ;elite cannon&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Damage=100&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;ROF=80&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Range=5.75&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Projectile=Cannon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Speed=40&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Warhead=ApocAPE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Report=none&amp;#039;&amp;#039;&amp;#039; ; ApocalypseAttackGround&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Anim=VTMUZZLEApoc&amp;#039;&amp;#039;&amp;#039;   ; VTMUZZLE [b]is[/b] used by other units, so we need a new animation for Elite Cannons&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Burst=4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Bright=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[MammothTusk]&amp;#039;&amp;#039;&amp;#039;   ;AA weapon&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Damage=50&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;ROF=80&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Range=8&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Projectile=AAHeatSeeker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Speed=20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Warhead=HE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Burst=2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Report=none&amp;#039;&amp;#039;&amp;#039;    ;;ApocalypseAttackAir&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Anim=APOCATKAIR&amp;#039;&amp;#039;&amp;#039;   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, add the warhead for the machinge gun ( SSApoc warhead ) to [Warhead] list, and add the new animations to [Animations] list:&lt;br /&gt;
&lt;br /&gt;
  …&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;X=APOCMGGUNFIRE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Y=VTMUZZLEApoc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Z=APOCATKAIR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
===Step 3: Art.ini entries===&lt;br /&gt;
&lt;br /&gt;
Then, open Artmd.ini; we need an animation for the machine gun, so let&amp;#039;s clone TWLT026:&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[APOCMGGUNFIRE]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Image=TWLT026&amp;#039;&amp;#039;&amp;#039;         ;so it will use the same image&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Normalized=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Translucent=no&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Report=GIAttackDeployed&amp;#039;&amp;#039;&amp;#039;    ; this is how you[b] must [/b]do the Report - the sound you hear when the weapon is fired&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;UseNormalLight=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Crater=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Scorch=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;DemandLoad=true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then clone one more time TWLT026 for AA weapon, clone VTMUZZLE, and add the Reports for the cannon animations:&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[APOCATKAIR]&amp;#039;&amp;#039;&amp;#039;                   ; animation played when AA missiles are fired&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Image=TWLT026&amp;#039;&amp;#039;&amp;#039;         ;so it will use the same image&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Normalized=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Translucent=no&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Report=ApocalypseAttackAir&amp;#039;&amp;#039;&amp;#039;    &lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;UseNormalLight=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Crater=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Scorch=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;DemandLoad=true&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[APMUZZLE]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Report=ApocalypseAttackGround&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Normalized=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Rate=900&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[VTMUZZLEApoc]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Image=VTMUZZLE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Normalized=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Report=ApocalypseAttackGround&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Rate=900&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Translucent=no&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The Report for each weapon is moved to weapon&amp;#039;s Anim=, instead of simply add as a Report to weapon, because the game &amp;quot;knows&amp;quot; than Gattling is a machine gun, and will play continuously the Report for the weapons, so, ingame, you would hear the Apocalypse firing the cannon or the missile a couple of times while it will actually fire the cannon only once. By attaching the sound of the weapon to the animation, the player will hear the sounds normally, only when the weapon is actually fired.&lt;br /&gt;
Check again if you used APMUZZLE to any other weapon; if so, clone it and give the one with Report= only to Apocalypse.&lt;br /&gt;
&lt;br /&gt;
Last, find [MTNK] (this is the Apocalypse entry in Artmd.ini) and fix WeaponXFLH, so it will not fire all the weapons from the middle of the turret:&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;[MTNK]&amp;#039;&amp;#039;&amp;#039;   ; Apocalypse tank&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Voxel=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Remapable=yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Cameo=MTNKICON&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;AltCameo=MTNKUICO&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;PrimaryFireFLH=30,42,96&amp;#039;&amp;#039;&amp;#039;       ; this is the machine gun&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;ElitePrimaryFireFLH=30,42,96&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;SecondaryFireFLH=-22,58,118&amp;#039;&amp;#039;&amp;#039;      ; this is the AA Missile weapon&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteSecondaryFireFLH=-22,58,118&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Weapon1FLH=30,42,96&amp;#039;&amp;#039;&amp;#039;         ; machine gun&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Weapon2FLH=-22,58,118&amp;#039;&amp;#039;&amp;#039;         ; AA&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Weapon3FLH=200,25,90&amp;#039;&amp;#039;&amp;#039;         ; cannons&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Weapon4FLH=-22,58,118&amp;#039;&amp;#039;&amp;#039;         ; AA&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Weapon5FLH=200,25,90&amp;#039;&amp;#039;&amp;#039;         ; cannons&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;Weapon6FLH=-22,58,118&amp;#039;&amp;#039;&amp;#039;         ; AA&lt;br /&gt;
&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteWeapon1FLH=30,42,96&amp;#039;&amp;#039;&amp;#039;      ; elite machine gun&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteWeapon2FLH=-22,58,118&amp;#039;&amp;#039;&amp;#039;      ; AA&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteWeapon3FLH=200,25,90&amp;#039;&amp;#039;&amp;#039;      ; elite cannons&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteWeapon4FLH=-22,58,118&amp;#039;&amp;#039;&amp;#039;      ; AA&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteWeapon5FLH=200,25,90&amp;#039;&amp;#039;&amp;#039;      ; elite cannons&lt;br /&gt;
  &amp;#039;&amp;#039;&amp;#039;EliteWeapon6FLH=-22,58,118&amp;#039;&amp;#039;&amp;#039;      ; AA &lt;br /&gt;
&lt;br /&gt;
This way, it will fire only the machine gun when attacking infantry, but will fire both the machine gun and the cannons, at the same time ( respecting the ROF for each ) when attacking vehicles or buildings.&lt;/div&gt;</summary>
		<author><name>BlackgamerzVN</name></author>
	</entry>
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