<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modenc2.markjfox.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Volkov+T-666</id>
	<title>ModEnc² - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Volkov+T-666"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/Special:Contributions/Volkov_T-666"/>
	<updated>2026-07-25T22:31:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=AirRangeBonus&amp;diff=27098</id>
		<title>AirRangeBonus</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=AirRangeBonus&amp;diff=27098"/>
		<updated>2025-04-04T08:44:06Z</updated>

		<summary type="html">&lt;p&gt;Volkov T-666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Categ|ini=rules}}&lt;br /&gt;
|types={{Categ|Technoes}}&lt;br /&gt;
|values={{Values|float|range in cells}}&lt;br /&gt;
|default=0.0&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
}}&lt;br /&gt;
This flag defines the additional range added to all of [[TechnoType]]&#039;s weapons when it is targeting objects in air. In order to do this, the weapon&#039;s projectile must have {{f|AA|yes|link}} set.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
When a unit gets ordered to attack an airborne target, it will strive to move into the [[Range]] value of its anti-air weapon, and stay there while attacking. Adding &#039;&#039;AirRangeBonus&#039;&#039; doesn&#039;t affect this behavior, but as it increases the weapon&#039;s effective firing range, it actually makes slow moving anti-air units more effective against targets that are able to escape from them (especially if they have {{f|OpportunityFire|yes|link}}), since they will automatically move in to cover a larger area.&lt;br /&gt;
*&amp;lt;b&amp;gt;AirRangeBonus=&amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;-2&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; There will be no results. But this tag will be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a unit with AirRangeBonus has a weapon with the projectile {{f|FlakScatter|yes|link}}, scatter effect is also increased accordingly:&lt;br /&gt;
*If WeaponProjectile+FlakScatter has a small &amp;lt;b&amp;gt;&#039;&#039;weapon range&#039;&#039;&amp;lt;/b&amp;gt; value but a unit large &#039;&#039;&amp;lt;b&amp;gt;AirRangeBonus&amp;lt;/b&amp;gt;,&#039;&#039; it will greatly increase the scatter of {{f|BallisticScatter|link}}.&lt;br /&gt;
&lt;br /&gt;
*If WeaponProjectile+FlakScatter has a large &amp;lt;b&amp;gt;&#039;&#039;weapon range&#039;&#039;&amp;lt;/b&amp;gt; value but a unit small &#039;&#039;&amp;lt;b&amp;gt;AirRangeBonus&amp;lt;/b&amp;gt;,&#039;&#039; it will have a smaller effect on {{f|BallisticScatter|link}}.&lt;/div&gt;</summary>
		<author><name>Volkov T-666</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=AirRangeBonus&amp;diff=27096</id>
		<title>AirRangeBonus</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=AirRangeBonus&amp;diff=27096"/>
		<updated>2025-04-04T08:40:55Z</updated>

		<summary type="html">&lt;p&gt;Volkov T-666: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Categ|ini=rules}}&lt;br /&gt;
|types={{Categ|Technoes}}&lt;br /&gt;
|values={{Values|float|range in cells}}&lt;br /&gt;
|default=0.0&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
}}&lt;br /&gt;
This flag defines the additional range added to all of [[TechnoType]]&#039;s weapons when it is targeting objects in air. In order to do this, the weapon&#039;s projectile must have {{f|AA|yes|link}} set.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
When a unit gets ordered to attack an airborne target, it will strive to move into the [[Range]] value of its anti-air weapon, and stay there while attacking. Adding &#039;&#039;AirRangeBonus&#039;&#039; doesn&#039;t affect this behavior, but as it increases the weapon&#039;s effective firing range, it actually makes slow moving anti-air units more effective against targets that are able to escape from them (especially if they have {{f|OpportunityFire|yes|link}}), since they will automatically move in to cover a larger area.&lt;br /&gt;
*&amp;lt;b&amp;gt;AirRangeBonus=&amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;-2&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; There will be no results. But this tag will be disabled.&lt;br /&gt;
&lt;br /&gt;
If a unit with AirRangeBonus has a weapon with the projectile {{f|FlakScatter|yes|link}}, scatter effect is also increased accordingly:&lt;br /&gt;
*If WeaponProjectile+FlakScatter has a small &amp;lt;b&amp;gt;&#039;&#039;weapon range&#039;&#039;&amp;lt;/b&amp;gt; value but a unit large &#039;&#039;&amp;lt;b&amp;gt;AirRangeBonus&amp;lt;/b&amp;gt;,&#039;&#039; it will greatly increase the scatter of {{f|BallisticScatter|link}}.&lt;br /&gt;
&lt;br /&gt;
*If WeaponProjectile+FlakScatter has a large &amp;lt;b&amp;gt;&#039;&#039;weapon range&#039;&#039;&amp;lt;/b&amp;gt; value but a unit small &#039;&#039;&amp;lt;b&amp;gt;AirRangeBonus&amp;lt;/b&amp;gt;,&#039;&#039; it will have a smaller effect on {{f|BallisticScatter|link}}.&lt;/div&gt;</summary>
		<author><name>Volkov T-666</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=FlakScatter&amp;diff=27023</id>
		<title>FlakScatter</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=FlakScatter&amp;diff=27023"/>
		<updated>2025-04-03T13:22:39Z</updated>

		<summary type="html">&lt;p&gt;Volkov T-666: Created page with &amp;quot;{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|Projectiles}} |values={{Values|bool}} |default=no |ra2=yes |yr=yes |rp=yes }} Can be set to &amp;#039;yes&amp;#039; or &amp;#039;no&amp;#039; and specifies that the projectile should fire its warhead at cells randomly around the target rather than directly at it, although this is only a slight inaccuracy used to create the &amp;#039;flak&amp;#039; effect.  == Notes == {{f|BallisticScatter|link}} Is responsible for the inaccuracy of the FlakScatter.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Categ|ini=rules}}&lt;br /&gt;
|types={{Categ|Projectiles}}&lt;br /&gt;
|values={{Values|bool}}&lt;br /&gt;
|default=no&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
}}&lt;br /&gt;
Can be set to &#039;yes&#039; or &#039;no&#039; and specifies that the projectile should fire its warhead at cells randomly around the target rather than directly at it, although this is only a slight inaccuracy used to create the &#039;flak&#039; effect.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
{{f|BallisticScatter|link}} Is responsible for the inaccuracy of the FlakScatter.&lt;/div&gt;</summary>
		<author><name>Volkov T-666</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=AirRangeBonus&amp;diff=27022</id>
		<title>AirRangeBonus</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=AirRangeBonus&amp;diff=27022"/>
		<updated>2025-04-03T12:43:02Z</updated>

		<summary type="html">&lt;p&gt;Volkov T-666: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Categ|ini=rules}}&lt;br /&gt;
|types={{Categ|Technoes}}&lt;br /&gt;
|values={{Values|float|range in cells}}&lt;br /&gt;
|default=0.0&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
}}&lt;br /&gt;
This flag defines the additional range added to all of [[TechnoType]]&#039;s weapons when it is targeting objects in air. In order to do this, the weapon&#039;s projectile must have {{f|AA|yes|link}} set.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
When a unit gets ordered to attack an airborne target, it will strive to move into the [[Range]] value of its anti-air weapon, and stay there while attacking. Adding &#039;&#039;AirRangeBonus&#039;&#039; doesn&#039;t affect this behavior, but as it increases the weapon&#039;s effective firing range, it actually makes slow moving anti-air units more effective against targets that are able to escape from them (especially if they have {{f|OpportunityFire|yes|link}}), since they will automatically move in to cover a larger area.&lt;br /&gt;
&amp;lt;b&amp;gt;AirRangeBonus=&amp;lt;font style=&amp;quot;color:red&amp;quot;&amp;gt;-2&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt; There will be no results. But this tag will be disabled.&lt;br /&gt;
&lt;br /&gt;
If a unit with AirRangeBonus has a weapon with the projectile {{f|FlakScatter|yes|link}}, scatter effect is also increased accordingly.&lt;br /&gt;
If Weapon+FlakScatter has a small Range value but a unit large &#039;&#039;AirRangeBonus,&#039;&#039;it will greatly increase the scatter of {{f|BallisticScatter|link}}.&lt;br /&gt;
If Weapon+FlakScatter has a large Range value but a unit small &#039;&#039;AirRangeBonus,&#039;&#039;it will have a smaller effect on {{f|BallisticScatter}}.&lt;/div&gt;</summary>
		<author><name>Volkov T-666</name></author>
	</entry>
</feed>