<?xml version="1.0"?>
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	<id>https://modenc2.markjfox.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AuY</id>
	<title>ModEnc² - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AuY"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/Special:Contributions/AuY"/>
	<updated>2026-07-25T16:42:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Natural&amp;diff=28901</id>
		<title>Natural</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Natural&amp;diff=28901"/>
		<updated>2026-02-04T05:46:57Z</updated>

		<summary type="html">&lt;p&gt;AuY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{flag&lt;br /&gt;
|files={{Categ|Rules(md).ini}}&lt;br /&gt;
|values={{values|boolean}}&lt;br /&gt;
|types={{CatAllTypes}}&lt;br /&gt;
|default=no&lt;br /&gt;
|games&lt;br /&gt;
|yr=yes}}&lt;br /&gt;
Setting this tag forbids this unit from attacking any unit with &amp;lt;tt&amp;gt;[[Unnatural]]&amp;lt;/tt&amp;gt; set.&lt;/div&gt;</summary>
		<author><name>AuY</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Cloakable&amp;diff=28432</id>
		<title>Cloakable</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Cloakable&amp;diff=28432"/>
		<updated>2025-04-19T14:17:25Z</updated>

		<summary type="html">&lt;p&gt;AuY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Categ|Rules(md).ini}}&lt;br /&gt;
|values=boolean&lt;br /&gt;
|default=no&lt;br /&gt;
|types={{Categ|InfantryTypes}},{{Categ|VehicleTypes}}&lt;br /&gt;
|ra=yes&lt;br /&gt;
|cs=yes&lt;br /&gt;
|am=yes&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ets=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
}}&lt;br /&gt;
Specifies whether this object has a cloaking device, which can render it invisible to enemy units without {{f|Sensors|yes|link}}, or [[BuildingTypes|buildings]] without {{f|SensorArray|yes|link}}. This effect also applies to the mini-map, which will only show the revealed (uncloaked) state of the unit.&lt;br /&gt;
&lt;br /&gt;
==In {{ts}}==&lt;br /&gt;
Strangely, despite [[TechnoTypes]] lacking {{f|Sensors|yes|link}}, they can still automatically attack units that have &amp;lt;tt&amp;gt;Cloakable=yes&amp;lt;/tt&amp;gt; within range, as if there was no cloaking effect.&lt;br /&gt;
&lt;br /&gt;
Unlike in later games, TS (and [[Firestorm]]) support &amp;lt;tt&amp;gt;Cloakable&amp;lt;/tt&amp;gt; and [[CloakingSpeed]] tags on buildings, without any problems.&lt;br /&gt;
&lt;br /&gt;
==In {{ra2}}==&lt;br /&gt;
Earlier games did not have submarines, and so the cloaking effect only applied to terrestrial units, but in RA2 the cloaking system was repurposed for the Soviet Attack Sub. As such, the sound effects were updated to reflect their aquatic nature, with the splash effect defined by [[CloakSound]] under [AudioVisual], played for both cloaking and decloaking. &lt;br /&gt;
&lt;br /&gt;
The {{f|CloakStop|yes|link}} tag was added to keep a unit like the Attack Sub cloaked when firing or in ambush position.&lt;br /&gt;
&lt;br /&gt;
{{Bugs}}&lt;br /&gt;
In RA2, a fully cloaked unit (presumably submarine) might still reveal itself when retaliating (enabled by {{f|CanRetaliate|yes|link}}), or if the target of attack is sufficiently far away from it.&lt;br /&gt;
&lt;br /&gt;
Explicitly set &amp;lt;tt&amp;gt;Cloakable=no&amp;lt;/tt&amp;gt; will be overridden if a unit gains the abilities through [[Veterancy|promotion]].&lt;br /&gt;
&lt;br /&gt;
[[SpeedType|Hovering]]/Flying units do not support &amp;lt;tt&amp;gt;Cloakable=yes&amp;lt;/tt&amp;gt;, however granting them cloakability via [[VeteranAbilities]] or [[EliteAbilities]] is possible.&lt;br /&gt;
* Ares has removed this hardcode, allowing the definition of the height for determining cloakable, and defaults it to the value of [[HoverHeight]] located under [General], used by hovering units. Therefore by default, just having Ares enables the logic for hovering units, and requires additional configuration to return to vanilla game behaviour.&lt;br /&gt;
&lt;br /&gt;
Cloaked units will not trigger/activate [[Celltags]] on maps. This was an intentional design choice from Westwood, according to analysis of the engine code.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[CloakingStages]]&lt;br /&gt;
&lt;br /&gt;
[[Sensors]]&lt;br /&gt;
&lt;br /&gt;
[[SensorArray]]&lt;br /&gt;
&lt;br /&gt;
[[RadarInvisible]]&lt;/div&gt;</summary>
		<author><name>AuY</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=NoParachuteMaxFallRate&amp;diff=27108</id>
		<title>NoParachuteMaxFallRate</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=NoParachuteMaxFallRate&amp;diff=27108"/>
		<updated>2025-04-04T15:32:15Z</updated>

		<summary type="html">&lt;p&gt;AuY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Categ|Rules(md).ini}}&lt;br /&gt;
|values={{Values|integer}}&lt;br /&gt;
|default=0&lt;br /&gt;
|types={{categ|General}}&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
}}&lt;br /&gt;
This can be used to determine the speed, in cells per second, at which units without a parachute fall to the ground. When a bridge is blown apart, it controls the falling speed of units on the bridge.&lt;/div&gt;</summary>
		<author><name>AuY</name></author>
	</entry>
</feed>