<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://modenc2.markjfox.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=98.184.88.86</id>
	<title>ModEnc² - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=98.184.88.86"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/Special:Contributions/98.184.88.86"/>
	<updated>2026-04-18T16:57:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=BuildCat&amp;diff=6148</id>
		<title>BuildCat</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=BuildCat&amp;diff=6148"/>
		<updated>2009-09-05T15:43:51Z</updated>

		<summary type="html">&lt;p&gt;98.184.88.86: Fixing Infrastructure/DontCare formatting bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DeeZireInclusion}}&amp;lt;br /&amp;gt;&lt;br /&gt;
It has not been fully determined exactly how this is used although it is new to the Red Alert 2 game engine which suggests it could be employed to determine which &#039;category&#039; the icon appears in on the sidebar. This can be set to any of the following:&lt;br /&gt;
&lt;br /&gt;
 	Combat		The structure is used specifically for a combat or defensive purpose&lt;br /&gt;
 	Infrastructure	Not known, appears to have no significant effect&lt;br /&gt;
 	Resource	The structure provides the player with the ability to store or use money&lt;br /&gt;
 	Power		The structure supplies power to the player&lt;br /&gt;
 	Tech		The structure provides new construction options&lt;br /&gt;
 	DontCare	Strange one, the objects Cameo= displays as if it is partly built&lt;br /&gt;
&lt;br /&gt;
.&lt;/div&gt;</summary>
		<author><name>98.184.88.86</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Tiberian_Dawn&amp;diff=21505</id>
		<title>Tiberian Dawn</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Tiberian_Dawn&amp;diff=21505"/>
		<updated>2009-07-27T23:28:35Z</updated>

		<summary type="html">&lt;p&gt;98.184.88.86: You guys left out Dune II?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameBar&lt;br /&gt;
|name=Command &amp;amp; Conquer (Tiberian Dawn)&lt;br /&gt;
|image=tdbox.jpg&lt;br /&gt;
|dev=Westwood Studios&lt;br /&gt;
|dates=31.08.1995 (PC)&lt;br /&gt;
|version=1.22&lt;br /&gt;
|site=http://www.ea.com/official/cc/firstdecade/us/index.jsp&lt;br /&gt;
}}&lt;br /&gt;
The first [[Command and Conquer|Command &amp;amp;amp; Conquer]] game.&amp;lt;br&amp;gt;&lt;br /&gt;
It was released in two versions, one for DOS and one for WIN32:&lt;br /&gt;
*The DOS version (using DOS4GW) supports up to 320x200 pixel at 256 colors video mode.&lt;br /&gt;
*The WIN32 version supports up to 640x400 or 640x480 pixel at 256 color video mode.&lt;br /&gt;
&lt;br /&gt;
Most of the gaming data is hard coded in the executable and can&#039;t be edited.&lt;br /&gt;
&lt;br /&gt;
As most C&amp;amp;amp;C games, it comes with two disks - one for GDI, one for NOD.&lt;br /&gt;
&lt;br /&gt;
Note that &amp;quot;Tiberian Dawn&amp;quot; (sometimes referred to as &amp;quot;Tiberium Dawn&amp;quot;) is an unofficial community name for the first C&amp;amp;C. The game itself is just titled &amp;quot;Command &amp;amp; Conquer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{CnC Navigation&lt;br /&gt;
|prevgame=[[Dune II]] (Spiritual Predecessor)&lt;br /&gt;
|nextgame=[[Red Alert]]&lt;br /&gt;
|nextadd=[[The Covert Operations]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>98.184.88.86</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Red_Alert&amp;diff=18905</id>
		<title>Red Alert</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Red_Alert&amp;diff=18905"/>
		<updated>2009-07-27T23:28:23Z</updated>

		<summary type="html">&lt;p&gt;98.184.88.86: The CnC:RA3 comment was outdated and incorrect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GameBar&lt;br /&gt;
|name=Red Alert&lt;br /&gt;
|image=rabox.jpg&lt;br /&gt;
|dev=Westwood Studios&lt;br /&gt;
|dates=22.11.1996 (DOS)&amp;lt;br&amp;gt;1998 (Windows)&lt;br /&gt;
|version=2.00 (DOS)&amp;lt;br&amp;gt;3.03 (Windows)&lt;br /&gt;
|site=http://www.ea.com/official/cc/firstdecade/us/index.jsp&lt;br /&gt;
}}&lt;br /&gt;
Developed and released by Westwood Studios as a prequel to Tiberian Dawn, Red Alert was significant as an RTS due to its highly enjoyable multiplayer mode and its tense storyline. The soundtrack was yet again composed by Frank Klepacki. &lt;br /&gt;
&lt;br /&gt;
Red Alert has now been released, by EA, for free and is also part of [[The First Decade]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Add-Ons and Playstation Versions==&lt;br /&gt;
Two add-on packs were developed for Red Alert, CounterStrike and Aftermath, which were later compiled into a single Play Station 1 game called Retaliation. &lt;br /&gt;
&lt;br /&gt;
The Play Station 1 version included FMV (full motion video) briefings which were not present in&lt;br /&gt;
the PC variants and the allied briefing officer would become General Carville in RA2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Red Alert 2 and arising Continuity Problems==&lt;br /&gt;
Due to its success, Red Alert spawned a sequel on its own, [[Red Alert 2]]; this game was officially declared &amp;quot;non-canon&amp;quot; by Westwood (under control of EA), i.e. it is not part of the C&amp;amp;amp;C timeline. Given that Red Alert was supposed to a prequel to C&amp;amp;amp;C, this, of course, created major continuity problems, suggesting that Red Alert was in fact &#039;&#039;not&#039;&#039; a prequel to Tiberian Dawn. See our unified [[#Cross-pollination of Red Alert and Tiberian series&#039;|Cross-pollination of Red Alert and Tiberian series&#039;]] section below for more on this.&lt;br /&gt;
&lt;br /&gt;
{{:Red Alert and Tiberian series&#039; timeline issues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Censorship==&lt;br /&gt;
RA&#039;s storyline was a lot more &amp;quot;realistic&amp;quot; than RA2&#039;s, and considerably darker and more violent.  Germany&#039;s Bureau of Censorship (BPjM) found the display of Hitler too hard for kids, and cut out the part of the intro showing Hitler. It cuts from Einstein in the chair disappearing directly to Einstein in the chair reappearing. Other cuts and changes included the recurring &amp;quot;It&#039;s not humans, it&#039;s cyborgs!&amp;quot; theme, meaning that Tanya was declared the only real human on the battlefield and everybody else was just tin cans (an example of this is the replacement of the death cries by weird metal-crush sounds).&lt;br /&gt;
&lt;br /&gt;
==New INI files==&lt;br /&gt;
[[Rules.ini|RULES.INI]], [[Mission.ini|MISSION.INI]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://en.wikipedia.org/wiki/Command_and_Conquer:_Red_Alert Wikipedia: Red Alert]&lt;br /&gt;
&lt;br /&gt;
{{CnC Navigation&lt;br /&gt;
|prevgame=[[Tiberian Dawn]]&lt;br /&gt;
|nextgame=[[Tiberian Sun]]&lt;br /&gt;
|prevadd=[[The Covert Operations]]&lt;br /&gt;
|nextadd=[[Counterstrike]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>98.184.88.86</name></author>
	</entry>
</feed>