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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Making_a_straight-fire_projectile&amp;diff=16304</id>
		<title>Making a straight-fire projectile</title>
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		<updated>2008-05-12T14:06:41Z</updated>

		<summary type="html">&lt;p&gt;89.253.129.228: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tutorial will tell you how to make straight-fire cannon systems for use on tanks or any other ground based weapon system.&lt;br /&gt;
&lt;br /&gt;
===Required Resources===&lt;br /&gt;
*1 functioning copy of Rules(md).ini&lt;br /&gt;
*Notepad or other text editor.&lt;br /&gt;
*Functioning copy of {{ra2}} or {{yr}}&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
First off in Rules(md).ini find the location of the {{tt|[Cannon]}} projectile. It looks much like this:&lt;br /&gt;
&lt;br /&gt;
 ; straight high-speed ballistic shot&lt;br /&gt;
 [Cannon]&lt;br /&gt;
 Image=120MM&lt;br /&gt;
 Arcing=true&lt;br /&gt;
 SubjectToCliffs=yes&lt;br /&gt;
 SubjectToElevation=yes&lt;br /&gt;
 SubjectToWalls=yes&lt;br /&gt;
&lt;br /&gt;
Now comment out, delete, or switch {{TTL|Arcing|true}} to {{TTL|Arcing|false}} and add {{TTL|ROT|1}}, {{TTL|Proximity|yes}}, {{TTL|Ranged|yes}},and {{TTL|Acceleration|50}}. Acceleration is the key part here to make this work as it will hamper the shell from behaving like a guided missle rather than direct-fire cannon. At {{TTL|Acceleration|40}} or higher the effect is so severely diminished that it virtually does not appear. Consecutively there is no apparent increase in projectile speed. For fun or precaution&#039;s sake, feel free to increase the Acceleration value as high as you want it.&lt;br /&gt;
&lt;br /&gt;
Once done the code should sorta look like this:&lt;br /&gt;
&lt;br /&gt;
 ; straight high-speed ballistic shot&lt;br /&gt;
 [Cannon]&lt;br /&gt;
 Image=120MM&lt;br /&gt;
 ;Arcing=true ;comment this out/delete/change or all is lost.&lt;br /&gt;
 ROT=1&lt;br /&gt;
 Acceleration=50 ;this is most necessary. Can be higher if you want.&lt;br /&gt;
 Proximity=yes&lt;br /&gt;
 Ranged=yes&lt;br /&gt;
 SubjectToCliffs=yes&lt;br /&gt;
 SubjectToElevation=yes&lt;br /&gt;
 SubjectToWalls=yes&lt;br /&gt;
 &lt;br /&gt;
Now then save your work, load up RA2 or YR and enjoy!&lt;br /&gt;
&lt;br /&gt;
===Words of caution===&lt;br /&gt;
Due to the nature of the projectile many objects (mostly terrain) will stop the projectile at both certain angles and at certain distances as well. Also a weapon with this sort of projectile cannot shoot directly up cliffs.&lt;br /&gt;
&lt;br /&gt;
[[Category:RA2/YR Tutorials]]&lt;/div&gt;</summary>
		<author><name>89.253.129.228</name></author>
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