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	<id>https://modenc2.markjfox.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=84.32.63.160</id>
	<title>ModEnc² - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=84.32.63.160"/>
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	<updated>2026-04-28T16:47:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=ChronoPlacement&amp;diff=6864</id>
		<title>ChronoPlacement</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=ChronoPlacement&amp;diff=6864"/>
		<updated>2006-05-08T06:13:07Z</updated>

		<summary type="html">&lt;p&gt;84.32.63.160: Rewrite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|name=ChronoPlacement&lt;br /&gt;
|files={{Categ|Rules(md).ini}}&lt;br /&gt;
|values=strings (Names of Animations)&lt;br /&gt;
|special=None&lt;br /&gt;
|default=null&lt;br /&gt;
|types={{Categ|General}}&lt;br /&gt;
|games=[[RA2]], [[YR]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Specifies an animation that is played when a Super Weapon with &amp;lt;tt&amp;gt;[[Type]]=ChronoSphere&amp;lt;/tt&amp;gt; is activated.&lt;/div&gt;</summary>
		<author><name>84.32.63.160</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=ModEnc%C2%B2:Community_Portal&amp;diff=27503</id>
		<title>ModEnc²:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=ModEnc%C2%B2:Community_Portal&amp;diff=27503"/>
		<updated>2004-11-24T16:28:59Z</updated>

		<summary type="html">&lt;p&gt;84.32.63.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This project is currently under development. Please wait for further notice. Visit the forums [http://forums.renegadeprojects.com here].&lt;br /&gt;
&lt;br /&gt;
Renegade&lt;br /&gt;
&lt;br /&gt;
== H4X0R3D ==&lt;/div&gt;</summary>
		<author><name>84.32.63.160</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=ModEnc%C2%B2:Community_Portal&amp;diff=27413</id>
		<title>ModEnc²:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=ModEnc%C2%B2:Community_Portal&amp;diff=27413"/>
		<updated>2004-11-24T16:28:59Z</updated>

		<summary type="html">&lt;p&gt;84.32.63.160: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This project is currently under development. Please wait for further notice. Visit the forums [http://forums.renegadeprojects.com here].&lt;br /&gt;
&lt;br /&gt;
Renegade&lt;br /&gt;
&lt;br /&gt;
== H4X0R3D ==&lt;/div&gt;</summary>
		<author><name>84.32.63.160</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=TS_vs_RA2&amp;diff=3837</id>
		<title>TS vs RA2</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=TS_vs_RA2&amp;diff=3837"/>
		<updated>2004-10-17T16:08:05Z</updated>

		<summary type="html">&lt;p&gt;84.32.63.160: AI(md).ini differences&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tiberian Sun vs Red Alert 2 (moddingwise) ==&lt;br /&gt;
&lt;br /&gt;
Red Alert 2 is built on a slightly changed TibSun engine. Thus, a lot of functionality is identical in both games. However, there are certain subtle differences which modders should be aware of.&lt;br /&gt;
&lt;br /&gt;
=== AI(md).ini coding differences === &lt;br /&gt;
&lt;br /&gt;
This section shortly describes the differences in the ai(md).ini file coding.&lt;br /&gt;
&lt;br /&gt;
==== TaskForces ====&lt;br /&gt;
No changes.&lt;br /&gt;
&lt;br /&gt;
==== ScriptTypes ====&lt;br /&gt;
Action 0 has some alternative parameters in RA2/YR (9 through 10  (also 11 in YR)). Actions 53 through 59 ( also 60 through 64 in YR) are only available in RA2. Action 11 has some of it&#039;s params changed:&lt;br /&gt;
&lt;br /&gt;
     TS                      RA2 YR &lt;br /&gt;
 0  Sleep             0  Sleep &lt;br /&gt;
 1  Attack            1  Attack &lt;br /&gt;
 2  Move              2  Move &lt;br /&gt;
 3  QMove             3  QMove &lt;br /&gt;
 4  Retreat           4  Retreat &lt;br /&gt;
 5  Guard             5  Guard &lt;br /&gt;
 6  Sticky            6  Sticky &lt;br /&gt;
 7  Enter             7  Enter &lt;br /&gt;
 8  Capture building  8  Capture &lt;br /&gt;
 9  Harvest           9  Eaten &lt;br /&gt;
 10 Area Guard        10 Harvest &lt;br /&gt;
 11 Return            11 Area Guard &lt;br /&gt;
 12 Stop              12 Return &lt;br /&gt;
 13 Ambush            13 Stop &lt;br /&gt;
 14 Hunt              14 Ambush &lt;br /&gt;
 15 Unload            15 Hunt &lt;br /&gt;
 16 Sabotage          16 Unload &lt;br /&gt;
 17 Construction      17 Sabotage &lt;br /&gt;
 18 Selling           18 Construction &lt;br /&gt;
 19 Repair            19 Selling &lt;br /&gt;
 20 Rescue            20 Repair &lt;br /&gt;
 21 Missile           21 Rescue &lt;br /&gt;
 22 Harmless          22 Missile &lt;br /&gt;
 23 Open              23 Harmless &lt;br /&gt;
 24 Patrol            24 Open &lt;br /&gt;
                      25 Patrol &lt;br /&gt;
                      26 Paradrop Approach &lt;br /&gt;
                      27 Paradrop Overfly &lt;br /&gt;
                      28 Wait &lt;br /&gt;
                      29 Move &lt;br /&gt;
                      30 Attack &lt;br /&gt;
                      31 Spyplane Approach (YR only)&lt;br /&gt;
                      32 Spyplane Overfly (YR only)&lt;br /&gt;
&lt;br /&gt;
As you can see, all TS actions 11,X , where X is larger than 8, need to become 11,X+1 . &lt;br /&gt;
&lt;br /&gt;
==== TeamTypes ====&lt;br /&gt;
RA2 YR has two new parameters - MindControlDecision (YR only) and UseTransportOrigin. Also, Group setting is always -1 in RA2, while in TS some taskforces have this set to -40094 or something. &lt;br /&gt;
&lt;br /&gt;
==== AITriggerTypes ==== &lt;br /&gt;
&lt;br /&gt;
 0D53099C-G=Soviet_Tesla_Charge,0A36DEFC-G,&amp;lt;all&amp;gt;,5,1,TESLA,0100000003000000&#039;&#039;&#039;000000000000000000000000000000000000000000000000000000&#039;&#039;&#039;,... &lt;br /&gt;
&lt;br /&gt;
The highlighted part is always zeroed out in RA2, while in TS it was sometimes given a random hex value.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
*Banshee - TS AI.ini scripting information&lt;br /&gt;
*DeeZire - RA2/YR ai(md).ini coding information&lt;/div&gt;</summary>
		<author><name>84.32.63.160</name></author>
	</entry>
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