<?xml version="1.0"?>
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	<id>https://modenc2.markjfox.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=4SG</id>
	<title>ModEnc² - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=4SG"/>
	<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/Special:Contributions/4SG"/>
	<updated>2026-04-18T15:17:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=DeploysInto&amp;diff=28601</id>
		<title>DeploysInto</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=DeploysInto&amp;diff=28601"/>
		<updated>2025-06-12T22:40:57Z</updated>

		<summary type="html">&lt;p&gt;4SG: Removed obvious bugs by Testid and reworded the description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Categ|Rules(md).ini}}&lt;br /&gt;
|values=strings (names of [[BuildingTypes]])&lt;br /&gt;
|default=none&lt;br /&gt;
|types={{Categ|VehicleTypes}}&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ets=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Specifies the [[BuildingType]] that this VehicleType can deploy into. See UndeploysInto for the opposite effect.&lt;/div&gt;</summary>
		<author><name>4SG</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=DetectDisguise&amp;diff=27991</id>
		<title>DetectDisguise</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=DetectDisguise&amp;diff=27991"/>
		<updated>2025-04-11T12:55:16Z</updated>

		<summary type="html">&lt;p&gt;4SG: Un-Deezire&amp;#039;d&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|files={{Categ|ini=rules}}&lt;br /&gt;
|values={{Values|Boolean}}&lt;br /&gt;
|default=0&lt;br /&gt;
|types={{Categ|Technos}}&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
}}&lt;br /&gt;
Can be set to &#039;yes&#039; or &#039;no&#039; and determines if this object can automatically detect other objects which have CanDisguise=yes set.&lt;/div&gt;</summary>
		<author><name>4SG</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=NormalTargetingDelay&amp;diff=27990</id>
		<title>NormalTargetingDelay</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=NormalTargetingDelay&amp;diff=27990"/>
		<updated>2025-04-11T12:46:38Z</updated>

		<summary type="html">&lt;p&gt;4SG: Un-Deezire&amp;#039;d&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|files={{Categ|ini=rules}}&lt;br /&gt;
|values={{Values|uint}}&lt;br /&gt;
|default=27&lt;br /&gt;
|types={{Categ|General}}&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
}}&lt;br /&gt;
Used to provide explicit control of targeting rates in frames, when not engaged in a mission or AI trigger.&lt;/div&gt;</summary>
		<author><name>4SG</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Acceleration&amp;diff=27981</id>
		<title>Acceleration</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Acceleration&amp;diff=27981"/>
		<updated>2025-04-11T12:38:11Z</updated>

		<summary type="html">&lt;p&gt;4SG: Pointless header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==In [JumpjetControls]==&lt;br /&gt;
{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Categ|ini=rules}}&lt;br /&gt;
|types={{Categ|JumpjetControls}}&lt;br /&gt;
|values={{values|float}}&lt;br /&gt;
|default=0.25&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ets=yes&lt;br /&gt;
|ra2obsolete=yes&lt;br /&gt;
}}This flag controls the acceleration of units with {{f|JumpJet|yes|link}}.&lt;br /&gt;
&lt;br /&gt;
This is now more obsolete in {{ra2}} and {{yr}} though, since this is specified on the unit itself through the {{f|JumpjetAccel|link}} tag.&lt;br /&gt;
==In [LEVITATION]==&lt;br /&gt;
{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Categ|ini=rules}}&lt;br /&gt;
|types=[[LEVITATION]]&lt;br /&gt;
|values={{values|signed integers}}&lt;br /&gt;
|default=0.75&lt;br /&gt;
|fs=yes&lt;br /&gt;
}}&lt;br /&gt;
How much a puff accelerates(jellyfish)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==On Projectiles==&lt;br /&gt;
{{Flag&lt;br /&gt;
|name={{PAGENAME}}&lt;br /&gt;
|files={{Categ|ini=rules}}&lt;br /&gt;
|types={{Categ|Projectiles}}&lt;br /&gt;
|values={{values|signed integers}}&lt;br /&gt;
|default=3&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ets=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
}}This tag controls the acceleration factor applied to the weapon of this projectile.&lt;br /&gt;
If this is 0 the projectile will spawn but stay where it was fired from. An exception to this seems to be when such a projectile is fired and the target is on a different height; the projectile will go up or down accordingly. A unit can only be hit by such projectiles if they go directly into them and if the unit in question was the target. Otherwise no damage at all is inflicted on anyone and the projectile remains at the same height as the target where it was fired from.&lt;br /&gt;
&lt;br /&gt;
It is not clear what results from negative acceleration, but it has been tested that a projectile fired by AircraftTypes with an Acceleration value of -200 will go in wide circles and rarely if ever actually hit the target.&lt;br /&gt;
Value -2147483648 results in the projectile hitting the target instantly.&lt;/div&gt;</summary>
		<author><name>4SG</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Guard&amp;diff=27974</id>
		<title>Guard</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Guard&amp;diff=27974"/>
		<updated>2025-04-11T12:06:14Z</updated>

		<summary type="html">&lt;p&gt;4SG: Works in TS/FS; &amp;#039; This is not often used(if ever) by Red Alert 2 or Yuri&amp;#039;s Revenge.&amp;#039;, It is, it&amp;#039;s just using the same frames as Ready.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Flag&lt;br /&gt;
|files={{Categ|Art(md).ini}}&lt;br /&gt;
|values={{Values|int}}&lt;br /&gt;
|types={{Categ|InfantrySequences}}&lt;br /&gt;
|ts=yes&lt;br /&gt;
|fs=yes&lt;br /&gt;
|ra2=yes&lt;br /&gt;
|yr=yes&lt;br /&gt;
|rp=yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Specifies the frames that the infantry&#039;s SHP file should use when this infantry is set to guard mode.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Ready]]&lt;br /&gt;
* [[InfantrySequences]]&lt;br /&gt;
* [[Sequence]]&lt;br /&gt;
* [[Prone]]&lt;/div&gt;</summary>
		<author><name>4SG</name></author>
	</entry>
</feed>