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	<id>https://modenc2.markjfox.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=195.92.168.163</id>
	<title>ModEnc² - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://modenc2.markjfox.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=195.92.168.163"/>
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	<updated>2026-04-29T08:56:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=ModEnc%C2%B2:Community_Portal&amp;diff=27509</id>
		<title>ModEnc²:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=ModEnc%C2%B2:Community_Portal&amp;diff=27509"/>
		<updated>2004-12-19T15:36:10Z</updated>

		<summary type="html">&lt;p&gt;195.92.168.163: /* Tutorials/Tools */  minor url correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;It was suggested to give these lists an alphabetical order; please post pros/cons on the discussion page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page provides links to pages in the community; feel free to add your link to the bottom of the appropriate list. (Remember that this works on a first-come-first-served basis. Add your link to the &#039;&#039;bottom&#039;&#039; of the list.)&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
* [http://www.deezire.net DeeZire]&lt;br /&gt;
* [http://www.eaglered.net Eagle Red]&lt;br /&gt;
* [http://www.cannis.net/cannisrules CannisRules: Balance of Power]&lt;br /&gt;
* [http://mooman.cannis.net MooMan&#039;s Rules/YR²]&lt;br /&gt;
* [http://marshall.cannis.net YR Unofficial 1.002 Mini-Patch]&lt;br /&gt;
* [http://www.alliesrevenge2.com Allies Revenge 2]&lt;br /&gt;
* [http://www.destructionmod.com Total Destruction]&lt;br /&gt;
* [http://marshall.cannis.net Purple Alert]&lt;br /&gt;
* [http://tx.cannis.net Terrain Expansion project for Yuri&#039;s Revenge]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials/Tools ===&lt;br /&gt;
* [http://dcoder.cannis.net DCoder&#039;s RedUtils]&lt;br /&gt;
* [http://www.ppmsite.com Project Perfect Mod]&lt;br /&gt;
* [http://marshall.cannis.net YR Playlist Modifier]&lt;br /&gt;
* [http://marshall.cannis.net RA2YR Clean Up]&lt;br /&gt;
* [http://xccu.sourceforge.net XCC Utilities]&lt;br /&gt;
&lt;br /&gt;
=== General Sites ===&lt;br /&gt;
* [http://www.cncgames.com RADEN]&lt;br /&gt;
* [http://www.cncden.com CNCDEN]&lt;br /&gt;
* [http://www.planetcnc.com Planet CnC]&lt;br /&gt;
&lt;br /&gt;
=== Networks ===&lt;br /&gt;
* [http://www.cannis.net Cannis Games Editing Network]&lt;br /&gt;
* [http://www.ppmsite.com Project Perfect Mod]&lt;br /&gt;
* [http://www.revora.net Revora]&lt;/div&gt;</summary>
		<author><name>195.92.168.163</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=ModEnc%C2%B2:Community_Portal&amp;diff=27419</id>
		<title>ModEnc²:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=ModEnc%C2%B2:Community_Portal&amp;diff=27419"/>
		<updated>2004-12-19T15:36:10Z</updated>

		<summary type="html">&lt;p&gt;195.92.168.163: /* Tutorials/Tools */  minor url correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;It was suggested to give these lists an alphabetical order; please post pros/cons on the discussion page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page provides links to pages in the community; feel free to add your link to the bottom of the appropriate list. (Remember that this works on a first-come-first-served basis. Add your link to the &#039;&#039;bottom&#039;&#039; of the list.)&lt;br /&gt;
&lt;br /&gt;
=== Mods ===&lt;br /&gt;
* [http://www.deezire.net DeeZire]&lt;br /&gt;
* [http://www.eaglered.net Eagle Red]&lt;br /&gt;
* [http://www.cannis.net/cannisrules CannisRules: Balance of Power]&lt;br /&gt;
* [http://mooman.cannis.net MooMan&#039;s Rules/YR²]&lt;br /&gt;
* [http://marshall.cannis.net YR Unofficial 1.002 Mini-Patch]&lt;br /&gt;
* [http://www.alliesrevenge2.com Allies Revenge 2]&lt;br /&gt;
* [http://www.destructionmod.com Total Destruction]&lt;br /&gt;
* [http://marshall.cannis.net Purple Alert]&lt;br /&gt;
* [http://tx.cannis.net Terrain Expansion project for Yuri&#039;s Revenge]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials/Tools ===&lt;br /&gt;
* [http://dcoder.cannis.net DCoder&#039;s RedUtils]&lt;br /&gt;
* [http://www.ppmsite.com Project Perfect Mod]&lt;br /&gt;
* [http://marshall.cannis.net YR Playlist Modifier]&lt;br /&gt;
* [http://marshall.cannis.net RA2YR Clean Up]&lt;br /&gt;
* [http://xccu.sourceforge.net XCC Utilities]&lt;br /&gt;
&lt;br /&gt;
=== General Sites ===&lt;br /&gt;
* [http://www.cncgames.com RADEN]&lt;br /&gt;
* [http://www.cncden.com CNCDEN]&lt;br /&gt;
* [http://www.planetcnc.com Planet CnC]&lt;br /&gt;
&lt;br /&gt;
=== Networks ===&lt;br /&gt;
* [http://www.cannis.net Cannis Games Editing Network]&lt;br /&gt;
* [http://www.ppmsite.com Project Perfect Mod]&lt;br /&gt;
* [http://www.revora.net Revora]&lt;/div&gt;</summary>
		<author><name>195.92.168.163</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=FreeUnit&amp;diff=3186</id>
		<title>FreeUnit</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=FreeUnit&amp;diff=3186"/>
		<updated>2004-08-15T21:58:05Z</updated>

		<summary type="html">&lt;p&gt;195.92.168.163: insert breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FreeUnit= is a building tag that takes a value from the [[VehicleTypes]] list to tell the game that this unit should appear beside the building when it is constructed.&lt;br /&gt;
This logic is used for the Ore Refinery.&lt;br /&gt;
&lt;br /&gt;
You cannot have a building that costs less than the FreeUnit.&lt;br /&gt;
If the Cost= value of the FreeUnit is higher than the cost of the building, the cost of the building will be overridden to match the cost of the vehicle.&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
Building Cost=500&amp;lt;br&amp;gt;&lt;br /&gt;
FreeUnit Cost=2000&amp;lt;br&amp;gt;&lt;br /&gt;
In-game, the building will actually cost 2000.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Selling the building will give you the normal refund amount (the FreeUnit cost is not taken into account), so you need to set the [[Soylent]]= for the building manually.&lt;br /&gt;
In the case of the Ore Refinery, [[Soylent]] is set to 300 because the Ore Refinery cost is 2000 and the FreeUnit cost is 1400 (by normal rules, you get 50% refund when you sell a building).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FreeUnit and Industrial Plant logic ==&lt;br /&gt;
&lt;br /&gt;
As far as Industrial Plant logic is concerned, &#039;free units&#039; are not actually free.&lt;br /&gt;
In the case of the Ore Refinery (Cost=2000), the game thinks you are paying for a 1400 credit Ore Miner and a 600 credit Ore Reinery at the same time.&lt;br /&gt;
Assuming the original Industrial Plant settings are used, Vehicle costs are reduced to 0.75 and building costs are not reduced.&lt;br /&gt;
Therefore the cost of the Ore Refinery would become:&lt;br /&gt;
(0.75 x 1400) + 600 = 1650&lt;br /&gt;
&lt;br /&gt;
If you changed the Industrial Plant so that building costs were reduced to 0.5 as well (or made a new FactoryPlant building), then the cost of the Ore Refinery would become:&lt;br /&gt;
(0.75 x 1400) + (0.5 x 600) = 1350&lt;br /&gt;
&lt;br /&gt;
When changing bonuses in Yuri&#039;s Revenge, don&#039;t forget that the Allied Ore Processor gives 25% ore bonus, which is sort of equivalent to a FactoryPlant with 0.75 cost multipliers for Infantry, Vehicles, Aircraft and Buildings. Yuri&#039;s [[Cloning]] Vats give an equivalent cost multiplier of 0.5 to Infantry.&lt;br /&gt;
&lt;br /&gt;
Also note that multiple Industrial Plants and/or Cloning Vats stack their bonuses.&lt;br /&gt;
EG: Two Factory Plants for a Flak Track would result in:&lt;br /&gt;
0.75 x 0.75 x 500 = 281.25&lt;br /&gt;
&lt;br /&gt;
Similarly, the [[Ore_Purifier]] bonus stacks so that building more ore purifiers results in more credits per bail returned by the ore miner.&lt;/div&gt;</summary>
		<author><name>195.92.168.163</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=FreeUnit&amp;diff=3185</id>
		<title>FreeUnit</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=FreeUnit&amp;diff=3185"/>
		<updated>2004-08-15T21:56:23Z</updated>

		<summary type="html">&lt;p&gt;195.92.168.163: soylent error correction, improved clarity for (FreeUnit) vs (FreeUnit+IndustrialPlant)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FreeUnit= is a building tag that takes a value from the [[VehicleTypes]] list to tell the game that this unit should appear beside the building when it is constructed.&lt;br /&gt;
This logic is used for the Ore Refinery.&lt;br /&gt;
&lt;br /&gt;
You cannot have a building that costs less than the FreeUnit.&lt;br /&gt;
If the Cost= value of the FreeUnit is higher than the cost of the building, the cost of the building will be overridden to match the cost of the vehicle.&lt;br /&gt;
Example:&lt;br /&gt;
Building Cost=500&lt;br /&gt;
FreeUnit Cost=2000&lt;br /&gt;
In-game, the building will actually cost 2000.&lt;br /&gt;
&lt;br /&gt;
Selling the building will give you the normal refund amount (the FreeUnit cost is not taken into account), so you need to set the [[Soylent]]= for the building manually.&lt;br /&gt;
In the case of the Ore Refinery, [[Soylent]] is set to 300 because the Ore Refinery cost is 2000 and the FreeUnit cost is 1400 (by normal rules, you get 50% refund when you sell a building).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FreeUnit and Industrial Plant logic ==&lt;br /&gt;
&lt;br /&gt;
As far as Industrial Plant logic is concerned, &#039;free units&#039; are not actually free.&lt;br /&gt;
In the case of the Ore Refinery (Cost=2000), the game thinks you are paying for a 1400 credit Ore Miner and a 600 credit Ore Reinery at the same time.&lt;br /&gt;
Assuming the original Industrial Plant settings are used, Vehicle costs are reduced to 0.75 and building costs are not reduced.&lt;br /&gt;
Therefore the cost of the Ore Refinery would become:&lt;br /&gt;
(0.75 x 1400) + 600 = 1650&lt;br /&gt;
&lt;br /&gt;
If you changed the Industrial Plant so that building costs were reduced to 0.5 as well (or made a new FactoryPlant building), then the cost of the Ore Refinery would become:&lt;br /&gt;
(0.75 x 1400) + (0.5 x 600) = 1350&lt;br /&gt;
&lt;br /&gt;
When changing bonuses in Yuri&#039;s Revenge, don&#039;t forget that the Allied Ore Processor gives 25% ore bonus, which is sort of equivalent to a FactoryPlant with 0.75 cost multipliers for Infantry, Vehicles, Aircraft and Buildings. Yuri&#039;s [[Cloning]] Vats give an equivalent cost multiplier of 0.5 to Infantry.&lt;br /&gt;
&lt;br /&gt;
Also note that multiple Industrial Plants and/or Cloning Vats stack their bonuses.&lt;br /&gt;
EG: Two Factory Plants for a Flak Track would result in:&lt;br /&gt;
0.75 x 0.75 x 500 = 281.25&lt;br /&gt;
&lt;br /&gt;
Similarly, the [[Ore_Purifier]] bonus stacks so that building more ore purifiers results in more credits per bail returned by the ore miner.&lt;/div&gt;</summary>
		<author><name>195.92.168.163</name></author>
	</entry>
</feed>