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	<updated>2026-04-18T20:01:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=RockPatch&amp;diff=19255</id>
		<title>RockPatch</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=RockPatch&amp;diff=19255"/>
		<updated>2016-07-24T13:04:51Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RockPatch}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;RockPatch&#039;&#039; was an unofficial patch or &amp;quot;exe hack&amp;quot; for [[Westwood]]&#039;s [[Yuri&#039;s Revenge]], created by [[pd]] and later continued by [[VK]]. Major code contributions were also made by [[jonwil]], and [[Marshall]] frequently wrapped the releases into a convenient patcher, before he eventually created an automated program for the coders to do this themselves. RockPatch gained fame through the fact that, for the first time ever, someone overcame {{Ini|rules}} limitations and modded YR in a way that could not be done via INI modifications{{fnl|1}}. It was also revolutionary in a different kind of way: it finally proved that the key to extending or modding the engine were not the often-cited .TLB-files, but the {{tt|game(md).exe}} itself.&lt;br /&gt;
&lt;br /&gt;
Having been created on January 14, 2005, RockPatch ran for two and a half years, until development was ceased on June 08, 2007. As of now, it has been superseded by the &#039;&#039;&#039;[[Portal:Ares|Ares]]&#039;&#039;&#039; project.&lt;br /&gt;
&lt;br /&gt;
The highest created RockPatch version is 1.10, and it can be downloaded from [http://vk.cncguild.net/  VK&#039;s official site], as well as  from mirrors [http://dc.strategy-x.com/_rp here] or [http://rtb.creativegaming.net/ here].&lt;br /&gt;
&lt;br /&gt;
==The History of RockPatch==&lt;br /&gt;
&lt;br /&gt;
This was so helpful and easy! Do you have any &amp;lt;a href=&amp;quot;http://ohlyesj.com&amp;quot;&amp;gt;arictles&amp;lt;/a&amp;gt; on rehab?&lt;br /&gt;
&lt;br /&gt;
===The new thread===&lt;br /&gt;
Sheltered from DeeZire&#039;s evil influence, developement skyrocketed. Soon talks of a &amp;quot;real&amp;quot;, community-issued YR 1.002 started, and more and more features were added to the game. The thread spawned [[RockPatch:Wishlist|a wishlist]] and several other pages at ModEnc{{fnl|2}}, and is currently the most-visited, most important and most-posted-in thread at the Renegade Projects Forums (1,267 replies, 64 pages).&lt;br /&gt;
&lt;br /&gt;
Essays like this are so important to &amp;lt;a href=&amp;quot;http://oakzoavxolh.com&amp;quot;&amp;gt;brniaeodng&amp;lt;/a&amp;gt; people&#039;s horizons.&lt;br /&gt;
&lt;br /&gt;
===The End of RockPatch===&lt;br /&gt;
On June 05, 2007, [http://forums.renegadeprojects.com/showthread.php?tid=781&amp;amp;pid=10092#pid10092 pd revoked VK&#039;s right to use the name &amp;quot;RockPatch&amp;quot;]. VK ignored this, and released RP 1.10 #0036 a day later. After some more discussion, on June 08, 2007, VK [http://forums.renegadeprojects.com/showthread.php?tid=795&amp;amp;pid=10170#pid10170 declared the project ended] due to the technical limits of the YR engine being reached. In the same post, he announced that he was going to write his own engine (joining the ranks of several other projects already running). For some time, this seemed to have been the end of RockPatch. VK continued hacking the exe with his new &amp;quot;[[NPatch]]&amp;quot; project, a thinly-veiled continuation of RockPatch (using 1.10 as its basis), but as his style of work didn&#039;t change, the community mostly followed him out of necessity (him being the only exe hacker around) rather than enthusiasm.&lt;br /&gt;
&lt;br /&gt;
===A New Hope===&lt;br /&gt;
After some work behind the scenes and a [http://forums.renegadeprojects.com/showthread.php?tid=888&amp;amp;pid=11016#pid11016 silent pre-announcement] a few days earlier, on October 19, 2007, pd officially announced [http://forums.renegadeprojects.com/showthread.php?tid=892 the development of RockPatch 2] (currently known as &#039;&#039;&#039;[[Portal:Ares|Ares]]&#039;&#039;&#039;. Contrary to VK&#039;s &amp;quot;let the users find the bugs&amp;quot; mentality, pd made it a point to say {{quote|pd|RockPatch2 has been created from scratch, which means unlike in NPatch, none of my old code is left.&amp;lt;br&amp;gt;&lt;br /&gt;
The purpose of this should be clear: RockPatch2 is to be bug free, and I must say I have done a good job until now for that matter.}}&lt;br /&gt;
While this announcement is sure to win over the hearts of many who have loathed the bugfest that were the later RP versions, he also announced that he &#039;&#039;&amp;quot;will not do everything VK did for the NPatch and if you need a certain NPatch feature badly, you will have to use NPatch instead.&amp;quot;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Death of NPatch===&lt;br /&gt;
On November 6, 2008, after almost a year since the last release of NPatch, one of Revora&#039;s community members [http://forums.revora.net/index.php?showtopic=53248&amp;amp;view=findpost&amp;amp;p=647139 spoke with VK about the status of NPatch]. VK replied that he wouldn&#039;t return to finish NPatch, and declared it a dead project, and that if he returned, he would create his own engine.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
{{fn|1|Truth to be told, there were actually some projects re-enabling the third campaign button through a similar method. However, there&#039;s a big difference between looking at game.exe, looking at gamemd.exe, and then filling the gaps, and adding entirely new code and features into the game.}}&lt;br /&gt;
{{fn|2|At the time of the original writing, the page &amp;quot;YR 1.001pd Wishlist&amp;quot; was actually the most popular page on ModEnc, with 7,589 views, followed by the Main Page with 5,025 views, and then by the other two RockPatch pages, YR 1.001pd Votelist (3,757 views) and YR 1.001pd Status (2,899 views); due to the deletion of these original pages after moving RockPatch to its own namespace, these statistics are lost.}}&lt;br /&gt;
&lt;br /&gt;
I found myself nodding my noggin all the way &amp;lt;a href=&amp;quot;http://ivdxao.com&amp;quot;&amp;gt;thhurgo.&amp;lt;/a&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://forums.renegadeprojects.com/showthread.php?tid=416 Original farewell thread at RenegadeProjects.com]&lt;br /&gt;
*[http://rtb.strategy-x.com Rock the Battlefield, pd&#039;s website]&lt;br /&gt;
*[http://dc.strategy-x.com/_rp DCoder&#039;s RockPatch Mirror]&lt;br /&gt;
*[http://rtb.creativegaming.net/ gordon-creAtive&#039;s Inofficial RockPatch Page]&lt;br /&gt;
*[http://vk.cncguild.net/ NPatch and ETS]&lt;br /&gt;
&lt;br /&gt;
[[Category:RockPatch]][[Category:Mods and Patches]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Tiberian_Sun&amp;diff=21527</id>
		<title>Tiberian Sun</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Tiberian_Sun&amp;diff=21527"/>
		<updated>2016-07-24T13:04:48Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: omvUZO2q4Iv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a really &amp;lt;a href=&amp;quot;http://tleeiyk.com&amp;quot;&amp;gt;inlnltigeet&amp;lt;/a&amp;gt; way to answer the question.&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Template:Ini&amp;diff=25127</id>
		<title>Template:Ini</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Template:Ini&amp;diff=25127"/>
		<updated>2016-07-24T04:58:22Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: CCU6YfxRr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gee whiz, and I thoghut this would be hard to find out. http://bqpozidf.com [url=http://yvffwlolfmu.com]yvffwlolfmu[/url] [link=http://qlqklweac.com]qlqklweac[/link]&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=RockPatch&amp;diff=19251</id>
		<title>RockPatch</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=RockPatch&amp;diff=19251"/>
		<updated>2016-07-23T04:19:59Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: uN1fsJkAu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unvebieballe how well-written and informative this was. http://rpnnml.com [url=http://unldhukhnl.com]unldhukhnl[/url] [link=http://mqnmxdd.com]mqnmxdd[/link]&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Rules.ini&amp;diff=3597</id>
		<title>Rules.ini</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Rules.ini&amp;diff=3597"/>
		<updated>2016-07-23T04:19:51Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: /* Footnotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The rules.ini (naming variations for expansions) is the core file of C&amp;amp;C modding. As indicated by the name, it contains the &amp;quot;rules&amp;quot; of the game &amp;amp;ndash; the properties of every object, weapon, warhead, etc. in the game. For any C&amp;amp;C game from {{Ra}} to {{Yr}}, this is the main modification file. For [[Generals]] and everything else based on the [[SAGE]] [[engine]], the INI-system is more complex and wide-spread.&lt;br /&gt;
&lt;br /&gt;
Disregarding the side functions of the other various [[INIs|INI files]] (like [[ai.ini]] or [[art.ini]]), there is no way to make any changes to the game other than what the rules.ini allows for{{fnl|1}}. Not everything in the game is customizable. Features that cannot be modified are called [[hardcoded|&amp;quot;hardcoded&amp;quot;]] features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&#039;s much easier to &amp;lt;a href=&amp;quot;http://cwixwglki.com&amp;quot;&amp;gt;unsatdrend&amp;lt;/a&amp;gt; when you put it that way!&lt;br /&gt;
&lt;br /&gt;
Wowza, problem solved like it never hadpenep. http://hlwyee.com [url=http://emhatpdqr.com]emhatpdqr[/url] [link=http://klmsdlayyw.com]klmsdlayyw[/link]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Art.ini]]&lt;br /&gt;
*[[Sound.ini]]&lt;br /&gt;
*[[Hardcoded|Hardcoded features]]&lt;br /&gt;
*[[:Category:Rules(md).ini Sections|Rules(md).ini Sections]]&lt;br /&gt;
*[[:Category:Rules(md).ini Flags|Rules(md).ini Flags]]&lt;br /&gt;
*[[:Category:Lists_of_Applicable_INI_Flags|Lists of Applicable INI Flags]]&lt;br /&gt;
&lt;br /&gt;
[[Category:General Editing Information]]&lt;br /&gt;
[[Category:INI Files]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=RockPatch&amp;diff=19250</id>
		<title>RockPatch</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=RockPatch&amp;diff=19250"/>
		<updated>2016-07-22T22:19:47Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: AWGNQOzV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A really good answer, full of &amp;lt;a href=&amp;quot;http://vttsduv.com&amp;quot;&amp;gt;raiiynaltto!&amp;lt;/a&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Template:Ini&amp;diff=25124</id>
		<title>Template:Ini</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Template:Ini&amp;diff=25124"/>
		<updated>2016-07-22T22:19:41Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2}}}|text|txt|t={{{1|rules}}}(md).ini|#default=[[{{{1|rules}}}.ini|{{{1|rules}}}(md).ini]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Finding this post has &amp;lt;a href=&amp;quot;http://tauqbcc.com&amp;quot;&amp;gt;anrsweed&amp;lt;/a&amp;gt; my prayers&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=RockPatch&amp;diff=19248</id>
		<title>RockPatch</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=RockPatch&amp;diff=19248"/>
		<updated>2016-07-22T22:19:33Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: /* The Next Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RockPatch}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;RockPatch&#039;&#039; was an unofficial patch or &amp;quot;exe hack&amp;quot; for [[Westwood]]&#039;s [[Yuri&#039;s Revenge]], created by [[pd]] and later continued by [[VK]]. Major code contributions were also made by [[jonwil]], and [[Marshall]] frequently wrapped the releases into a convenient patcher, before he eventually created an automated program for the coders to do this themselves. RockPatch gained fame through the fact that, for the first time ever, someone overcame {{Ini|rules}} limitations and modded YR in a way that could not be done via INI modifications{{fnl|1}}. It was also revolutionary in a different kind of way: it finally proved that the key to extending or modding the engine were not the often-cited .TLB-files, but the {{tt|game(md).exe}} itself.&lt;br /&gt;
&lt;br /&gt;
Having been created on January 14, 2005, RockPatch ran for two and a half years, until development was ceased on June 08, 2007. As of now, it has been superseded by the &#039;&#039;&#039;[[Portal:Ares|Ares]]&#039;&#039;&#039; project.&lt;br /&gt;
&lt;br /&gt;
The highest created RockPatch version is 1.10, and it can be downloaded from [http://vk.cncguild.net/  VK&#039;s official site], as well as  from mirrors [http://dc.strategy-x.com/_rp here] or [http://rtb.creativegaming.net/ here].&lt;br /&gt;
&lt;br /&gt;
==The History of RockPatch==&lt;br /&gt;
&lt;br /&gt;
Boom &amp;lt;a href=&amp;quot;http://mezlmkgcr.com&amp;quot;&amp;gt;shklakaaa&amp;lt;/a&amp;gt; boom boom, problem solved.&lt;br /&gt;
&lt;br /&gt;
===The new thread===&lt;br /&gt;
Sheltered from DeeZire&#039;s evil influence, developement skyrocketed. Soon talks of a &amp;quot;real&amp;quot;, community-issued YR 1.002 started, and more and more features were added to the game. The thread spawned [[RockPatch:Wishlist|a wishlist]] and several other pages at ModEnc{{fnl|2}}, and is currently the most-visited, most important and most-posted-in thread at the Renegade Projects Forums (1,267 replies, 64 pages).&lt;br /&gt;
&lt;br /&gt;
There are no words to describe how &amp;lt;a href=&amp;quot;http://jadwqo.com&amp;quot;&amp;gt;boiaodcus&amp;lt;/a&amp;gt; this is.&lt;br /&gt;
&lt;br /&gt;
===The End of RockPatch===&lt;br /&gt;
On June 05, 2007, [http://forums.renegadeprojects.com/showthread.php?tid=781&amp;amp;pid=10092#pid10092 pd revoked VK&#039;s right to use the name &amp;quot;RockPatch&amp;quot;]. VK ignored this, and released RP 1.10 #0036 a day later. After some more discussion, on June 08, 2007, VK [http://forums.renegadeprojects.com/showthread.php?tid=795&amp;amp;pid=10170#pid10170 declared the project ended] due to the technical limits of the YR engine being reached. In the same post, he announced that he was going to write his own engine (joining the ranks of several other projects already running). For some time, this seemed to have been the end of RockPatch. VK continued hacking the exe with his new &amp;quot;[[NPatch]]&amp;quot; project, a thinly-veiled continuation of RockPatch (using 1.10 as its basis), but as his style of work didn&#039;t change, the community mostly followed him out of necessity (him being the only exe hacker around) rather than enthusiasm.&lt;br /&gt;
&lt;br /&gt;
===A New Hope===&lt;br /&gt;
After some work behind the scenes and a [http://forums.renegadeprojects.com/showthread.php?tid=888&amp;amp;pid=11016#pid11016 silent pre-announcement] a few days earlier, on October 19, 2007, pd officially announced [http://forums.renegadeprojects.com/showthread.php?tid=892 the development of RockPatch 2] (currently known as &#039;&#039;&#039;[[Portal:Ares|Ares]]&#039;&#039;&#039;. Contrary to VK&#039;s &amp;quot;let the users find the bugs&amp;quot; mentality, pd made it a point to say {{quote|pd|RockPatch2 has been created from scratch, which means unlike in NPatch, none of my old code is left.&amp;lt;br&amp;gt;&lt;br /&gt;
The purpose of this should be clear: RockPatch2 is to be bug free, and I must say I have done a good job until now for that matter.}}&lt;br /&gt;
While this announcement is sure to win over the hearts of many who have loathed the bugfest that were the later RP versions, he also announced that he &#039;&#039;&amp;quot;will not do everything VK did for the NPatch and if you need a certain NPatch feature badly, you will have to use NPatch instead.&amp;quot;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Death of NPatch===&lt;br /&gt;
On November 6, 2008, after almost a year since the last release of NPatch, one of Revora&#039;s community members [http://forums.revora.net/index.php?showtopic=53248&amp;amp;view=findpost&amp;amp;p=647139 spoke with VK about the status of NPatch]. VK replied that he wouldn&#039;t return to finish NPatch, and declared it a dead project, and that if he returned, he would create his own engine.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
{{fn|1|Truth to be told, there were actually some projects re-enabling the third campaign button through a similar method. However, there&#039;s a big difference between looking at game.exe, looking at gamemd.exe, and then filling the gaps, and adding entirely new code and features into the game.}}&lt;br /&gt;
{{fn|2|At the time of the original writing, the page &amp;quot;YR 1.001pd Wishlist&amp;quot; was actually the most popular page on ModEnc, with 7,589 views, followed by the Main Page with 5,025 views, and then by the other two RockPatch pages, YR 1.001pd Votelist (3,757 views) and YR 1.001pd Status (2,899 views); due to the deletion of these original pages after moving RockPatch to its own namespace, these statistics are lost.}}&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*After the closure at DeeZire.net, it actually took DeeZire &#039;&#039;one month&#039;&#039; to come by and state that he didn&#039;t have that much of a problem with the discussion. We were long gone.&lt;br /&gt;
*Back when the key to perfect [[normals]] was discovered, Renegade actually predicted full game hacks as the next big discovery - albeit still thinking of the old way. (Post lost through [[The Backup]], the uttered line was close to &amp;quot;Wow! First [x], now perfect normals...what&#039;s next? TLB hacks, anyone?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://forums.renegadeprojects.com/showthread.php?tid=416 Original farewell thread at RenegadeProjects.com]&lt;br /&gt;
*[http://rtb.strategy-x.com Rock the Battlefield, pd&#039;s website]&lt;br /&gt;
*[http://dc.strategy-x.com/_rp DCoder&#039;s RockPatch Mirror]&lt;br /&gt;
*[http://rtb.creativegaming.net/ gordon-creAtive&#039;s Inofficial RockPatch Page]&lt;br /&gt;
*[http://vk.cncguild.net/ NPatch and ETS]&lt;br /&gt;
&lt;br /&gt;
[[Category:RockPatch]][[Category:Mods and Patches]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Template:Ini&amp;diff=25121</id>
		<title>Template:Ini</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Template:Ini&amp;diff=25121"/>
		<updated>2016-07-21T19:53:30Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: vlRYYgG2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Great thnkinig! That really breaks the mold!&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Recommended_Utilities&amp;diff=3818</id>
		<title>Recommended Utilities</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Recommended_Utilities&amp;diff=3818"/>
		<updated>2016-07-21T18:34:04Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: /* .VPL editing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tools ==&lt;br /&gt;
&lt;br /&gt;
A categorized list of programs that are used by modders. For info about each of these file types, click each header.&lt;br /&gt;
&lt;br /&gt;
=== [[File_Types#.MIX|.MIX editing]] ===&lt;br /&gt;
&lt;br /&gt;
* [[XCC:Mixer|XCC Mixer]] - (by Olaf van der Spek) Part of the [[XCC|XCC Utilities]] suite of programs.  &#039;&#039;The&#039;&#039; most important tool.&lt;br /&gt;
&lt;br /&gt;
=== [[File_Types#.SHP|.SHP editing]] ===&lt;br /&gt;
&lt;br /&gt;
* [[OS:SHP Builder|OS SHP Builder]] - (by Banshee &amp;amp; Stucuk).&lt;br /&gt;
* Many people prefer [[converting SHP files into PCX]] and editing them with standard, full-featured graphic programs such as [http://www.adobe.com/products/photoshop/main.html Photoshop], [http://www.corel.com/servlet/Satellite?pagename=Corel3/Products/Display&amp;amp;pfid=1047024307383 Paint Shop Pro] and others. [[Irfanview|IrfanView]] can also help in this situation.&lt;br /&gt;
&lt;br /&gt;
=== [[File_Types#.SHP|.SHP viewing]] ===&lt;br /&gt;
*[http://www.ppmsite.com/forum/index.php?f=372 SHP Shell Extension] - (by CnCVK)&lt;br /&gt;
&lt;br /&gt;
=== [[File_Types#.VXL|.VXL editing]] ===&lt;br /&gt;
&lt;br /&gt;
* [[OS:Voxel Section Editor III|Voxel Section Editor III]] - (by Will, Plasmadroid, Koen, Stucuk and Banshee).&lt;br /&gt;
* [[OS:Voxel Viewer|OS Voxel Viewer]] - (by Stucuk and Banshee).&lt;br /&gt;
* [http://www.ppmsite.com/#editing_tools Cube Normalizer] - (by Stucuk and Banshee).&lt;br /&gt;
&lt;br /&gt;
=== [[File_Types#.HVA|.HVA editing]] ===&lt;br /&gt;
&lt;br /&gt;
* [[OS:HVA Builder|OS HVA Builder]] - (by Stucuk and Banshee).&lt;br /&gt;
* DMZ&#039;s HVA Editor - (by DMZ).&lt;br /&gt;
&lt;br /&gt;
=== [[File_Types#.INI|.INI editing]] ===&lt;br /&gt;
&lt;br /&gt;
To edit INI files, all you need is a plain text editor, although additional functionality such as section listing or syntax highlighting is also quite useful:&lt;br /&gt;
&lt;br /&gt;
* [http://www.textpad.com/products/textpad/index.html TextPad]&lt;br /&gt;
* [http://notepad-plus.sourceforge.net/uk/site.htm NotePad++]&lt;br /&gt;
* [http://www.editpadpro.com/ EditPad Pro]&lt;br /&gt;
* A lot more on the [http://en.wikipedia.org/wiki/List_of_text_editors List of Text Editors on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
There are also several text oriented INI editors with functionality specifically tailored for editing the C&amp;amp;C games:&lt;br /&gt;
&lt;br /&gt;
* INI Editor 2 - (by OmegaRed).&lt;br /&gt;
* XCC INI Editor - (by Olaf van der Spek), discontinued?.&lt;br /&gt;
* [http://dc.strategy-x.com/checker INI Checker] - (by DCoder) Used to debug your INI files for errors (does &#039;&#039;&#039;not&#039;&#039;&#039; support RockPatch or NPatch in any way, outdated).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;tibed&amp;quot;&amp;gt;You will also find&amp;lt;/span&amp;gt; a number of other INI Editors that provide you with a graphical interface to edit INI files by (e.g. TibEd, SunEdit 2K, SunForge etc...)  It is recommended that modders &#039;&#039;&#039;do not use&#039;&#039;&#039; these for their editing needs, as they give you bad habits and make you lazy, as you will get used to the program doing a lot for you.  There are a number of inherant disadvantages of using a graphical editing interface over pure text editing, in which any unique &#039;hacks&#039; (like the [[particle-trick]]) cannot be carried out, and the program itself can have internal bugs which corrupt your work.&lt;br /&gt;
&lt;br /&gt;
=== [[File_Types#.MAP, .MPR, .YRM, .YRO|Map editing]] ===&lt;br /&gt;
&lt;br /&gt;
* [[Matze&#039;s tools|FinalAlert 2]] - (by Matze) For Yuri&#039;s Revenge.  The one and only Final Alert 2.  Use the latest version.&lt;br /&gt;
* [[Matze&#039;s tools|FinalSun]] - (by Matze) For Tiberian Sun / Firestorm.&lt;br /&gt;
&lt;br /&gt;
=== [[File_Types#.TEM, .SNO, .URB, .UBN, .LUN, .DES|Terrain editing]] ===&lt;br /&gt;
&lt;br /&gt;
* [[XCC:TMP Editor|XCC TMP Editor]] - The only terrain file editor available so far.&lt;br /&gt;
&lt;br /&gt;
=== [[File_Types#.CSF| CSF String editing]] ===&lt;br /&gt;
&lt;br /&gt;
* [http://xccu.sourceforge.net XCC String Table Editor] - (by Olaf Van Der Spek) The [[XCC:Mixer|XCC Mixer]] program includes a built-in string table editor.&lt;br /&gt;
* - RA2StrEdit.&lt;br /&gt;
&lt;br /&gt;
=== [[File_Types#.BAG/.IDX|Bag Audio editing]] ===&lt;br /&gt;
&lt;br /&gt;
* [[XCC:Main|XCC Mixer]] - The Mixer includes a built-in Sound Editor.&lt;br /&gt;
&lt;br /&gt;
=== Sound related ===&lt;br /&gt;
&lt;br /&gt;
* [http://marshall.cannis.net/ Playlist Modifier] - modify your in-game soundtrack with ease.&lt;br /&gt;
* [http://xccu.sourceforge.net XCC AUD/IMA ADPCM WAV Writer Plug-Ins] - WinAmp plugins which will convert souncds to [[File_Types#.AUD|AUD]] and [[File_Types#.WAV|IMA ADPCM WAV]] files.&lt;br /&gt;
&lt;br /&gt;
Pues la Judith va por buen camino si a esta edad ya se atreve con esta maravilla pronto sereis dos en la cocina fijas.Me gusta ya se la vi a Eva pero tu version como siempre mas facil y buena seguro me pierde el martospane.peco i bona setmanamiquel&lt;br /&gt;
&lt;br /&gt;
=== Mod Launchers ===&lt;br /&gt;
&lt;br /&gt;
* [http://xccu.sourceforge.net XCC Mod Creator/Launcher] - XCC MC/L. Most mods released nowadays use this launcher, as it is really convenient.&lt;br /&gt;
* [[LaunchBase:Overview|LaunchBase]] High advanced Mod Launcher with plugin system (Beta State).&lt;br /&gt;
* [http://www.federationstudios.net/index.php?page=xrml XRML Mod Launcher] - Saberhawk&#039;s plugin-based mod launcher. &#039;&#039;Still in development, not publicly available.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== .TLB viewing ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.microsoft.com/downloads/details.aspx?FamilyID=5233b70d-d9b2-4cb5-aeb6-45664be858b6&amp;amp;DisplayLang=en OLE View] - (by Microsoft)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* [http://marshall.cannis.net/ Cleanup Program] - Cleans your RA2/YR directory from mod files which can conflict woith other mods.&lt;br /&gt;
* [http://dc.strategy-x.com/files/ Saberhawk&#039;s RA2/YR Update] - game launcher executables stripped from any non-essential code. Increases game start-up speed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:General Editing Information]]&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Tiberian_Sun&amp;diff=21522</id>
		<title>Tiberian Sun</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Tiberian_Sun&amp;diff=21522"/>
		<updated>2016-07-21T18:21:45Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: 7FgAZfqKFFx&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tanta palavra gasta inatelminte.Busta simplesmente nÃ£o ligar ao que eles dizem, fazer o que se acha bem e esperar que eles morram de qualquer coisa. A isto chamo eu autonomia ou liberdade. Se quizerem podem chamar-lhe anarquismo que eu nÃ£o me importo.&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=RockPatch&amp;diff=19242</id>
		<title>RockPatch</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=RockPatch&amp;diff=19242"/>
		<updated>2016-07-21T18:19:41Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: /* The Death of NPatch */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RockPatch}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;RockPatch&#039;&#039; was an unofficial patch or &amp;quot;exe hack&amp;quot; for [[Westwood]]&#039;s [[Yuri&#039;s Revenge]], created by [[pd]] and later continued by [[VK]]. Major code contributions were also made by [[jonwil]], and [[Marshall]] frequently wrapped the releases into a convenient patcher, before he eventually created an automated program for the coders to do this themselves. RockPatch gained fame through the fact that, for the first time ever, someone overcame {{Ini|rules}} limitations and modded YR in a way that could not be done via INI modifications{{fnl|1}}. It was also revolutionary in a different kind of way: it finally proved that the key to extending or modding the engine were not the often-cited .TLB-files, but the {{tt|game(md).exe}} itself.&lt;br /&gt;
&lt;br /&gt;
Having been created on January 14, 2005, RockPatch ran for two and a half years, until development was ceased on June 08, 2007. As of now, it has been superseded by the &#039;&#039;&#039;[[Portal:Ares|Ares]]&#039;&#039;&#039; project.&lt;br /&gt;
&lt;br /&gt;
The highest created RockPatch version is 1.10, and it can be downloaded from [http://vk.cncguild.net/  VK&#039;s official site], as well as  from mirrors [http://dc.strategy-x.com/_rp here] or [http://rtb.creativegaming.net/ here].&lt;br /&gt;
&lt;br /&gt;
==The History of RockPatch==&lt;br /&gt;
&lt;br /&gt;
Well that&#039;s good.  I&#039;m so late and tired tonight I almost gave you a miss [sorry!] but I&#039;m so glad I didn&#039;t.My life is so scheduled at the moment and so full of real life people that blogging has to be on the back burner, but it&#039;s so therapeutic I just can&#039;t resist.A big thank you to helping us all stay on trace.Chekrs&lt;br /&gt;
&lt;br /&gt;
===The new thread===&lt;br /&gt;
Sheltered from DeeZire&#039;s evil influence, developement skyrocketed. Soon talks of a &amp;quot;real&amp;quot;, community-issued YR 1.002 started, and more and more features were added to the game. The thread spawned [[RockPatch:Wishlist|a wishlist]] and several other pages at ModEnc{{fnl|2}}, and is currently the most-visited, most important and most-posted-in thread at the Renegade Projects Forums (1,267 replies, 64 pages).&lt;br /&gt;
&lt;br /&gt;
bueno en eso si tienes razon, ahi algunos temas en los que se modifica mucho, otros no por lo general lo relacionado, a ciencias los encuentro saartfsctoiios, pero siempre que tengo dudas procuro revisar sus fuentes, los que mas me an dado problemas son los relacionados a historia y folclore&lt;br /&gt;
&lt;br /&gt;
===The End of RockPatch===&lt;br /&gt;
On June 05, 2007, [http://forums.renegadeprojects.com/showthread.php?tid=781&amp;amp;pid=10092#pid10092 pd revoked VK&#039;s right to use the name &amp;quot;RockPatch&amp;quot;]. VK ignored this, and released RP 1.10 #0036 a day later. After some more discussion, on June 08, 2007, VK [http://forums.renegadeprojects.com/showthread.php?tid=795&amp;amp;pid=10170#pid10170 declared the project ended] due to the technical limits of the YR engine being reached. In the same post, he announced that he was going to write his own engine (joining the ranks of several other projects already running). For some time, this seemed to have been the end of RockPatch. VK continued hacking the exe with his new &amp;quot;[[NPatch]]&amp;quot; project, a thinly-veiled continuation of RockPatch (using 1.10 as its basis), but as his style of work didn&#039;t change, the community mostly followed him out of necessity (him being the only exe hacker around) rather than enthusiasm.&lt;br /&gt;
&lt;br /&gt;
===A New Hope===&lt;br /&gt;
After some work behind the scenes and a [http://forums.renegadeprojects.com/showthread.php?tid=888&amp;amp;pid=11016#pid11016 silent pre-announcement] a few days earlier, on October 19, 2007, pd officially announced [http://forums.renegadeprojects.com/showthread.php?tid=892 the development of RockPatch 2] (currently known as &#039;&#039;&#039;[[Portal:Ares|Ares]]&#039;&#039;&#039;. Contrary to VK&#039;s &amp;quot;let the users find the bugs&amp;quot; mentality, pd made it a point to say {{quote|pd|RockPatch2 has been created from scratch, which means unlike in NPatch, none of my old code is left.&amp;lt;br&amp;gt;&lt;br /&gt;
The purpose of this should be clear: RockPatch2 is to be bug free, and I must say I have done a good job until now for that matter.}}&lt;br /&gt;
While this announcement is sure to win over the hearts of many who have loathed the bugfest that were the later RP versions, he also announced that he &#039;&#039;&amp;quot;will not do everything VK did for the NPatch and if you need a certain NPatch feature badly, you will have to use NPatch instead.&amp;quot;&#039;&lt;br /&gt;
&lt;br /&gt;
I only saw a few scattered episodes while it was on TV, but now I&amp;amp;#39;m watching them all seelintqauly. Some of them are amazing, some of them are a tad wanky, and a few are terribly, terribly bad.One thing I enjoy doing is evaluating the effects. Sometimes they were ahead of the game in computer graphics, but other times...oh nelly! There&amp;amp;#39;s an episode that&amp;amp;#39;s supposed to be in Atlantic City, so they put Duchovny at a pay phone in front of a green screen of a casino, and it is 1000 shades of awful.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
{{fn|1|Truth to be told, there were actually some projects re-enabling the third campaign button through a similar method. However, there&#039;s a big difference between looking at game.exe, looking at gamemd.exe, and then filling the gaps, and adding entirely new code and features into the game.}}&lt;br /&gt;
{{fn|2|At the time of the original writing, the page &amp;quot;YR 1.001pd Wishlist&amp;quot; was actually the most popular page on ModEnc, with 7,589 views, followed by the Main Page with 5,025 views, and then by the other two RockPatch pages, YR 1.001pd Votelist (3,757 views) and YR 1.001pd Status (2,899 views); due to the deletion of these original pages after moving RockPatch to its own namespace, these statistics are lost.}}&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*After the closure at DeeZire.net, it actually took DeeZire &#039;&#039;one month&#039;&#039; to come by and state that he didn&#039;t have that much of a problem with the discussion. We were long gone.&lt;br /&gt;
*Back when the key to perfect [[normals]] was discovered, Renegade actually predicted full game hacks as the next big discovery - albeit still thinking of the old way. (Post lost through [[The Backup]], the uttered line was close to &amp;quot;Wow! First [x], now perfect normals...what&#039;s next? TLB hacks, anyone?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://forums.renegadeprojects.com/showthread.php?tid=416 Original farewell thread at RenegadeProjects.com]&lt;br /&gt;
*[http://rtb.strategy-x.com Rock the Battlefield, pd&#039;s website]&lt;br /&gt;
*[http://dc.strategy-x.com/_rp DCoder&#039;s RockPatch Mirror]&lt;br /&gt;
*[http://rtb.creativegaming.net/ gordon-creAtive&#039;s Inofficial RockPatch Page]&lt;br /&gt;
*[http://vk.cncguild.net/ NPatch and ETS]&lt;br /&gt;
&lt;br /&gt;
[[Category:RockPatch]][[Category:Mods and Patches]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=RockPatch&amp;diff=19241</id>
		<title>RockPatch</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=RockPatch&amp;diff=19241"/>
		<updated>2016-07-21T18:18:40Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: /* The Next Generation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RockPatch}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;RockPatch&#039;&#039; was an unofficial patch or &amp;quot;exe hack&amp;quot; for [[Westwood]]&#039;s [[Yuri&#039;s Revenge]], created by [[pd]] and later continued by [[VK]]. Major code contributions were also made by [[jonwil]], and [[Marshall]] frequently wrapped the releases into a convenient patcher, before he eventually created an automated program for the coders to do this themselves. RockPatch gained fame through the fact that, for the first time ever, someone overcame {{Ini|rules}} limitations and modded YR in a way that could not be done via INI modifications{{fnl|1}}. It was also revolutionary in a different kind of way: it finally proved that the key to extending or modding the engine were not the often-cited .TLB-files, but the {{tt|game(md).exe}} itself.&lt;br /&gt;
&lt;br /&gt;
Having been created on January 14, 2005, RockPatch ran for two and a half years, until development was ceased on June 08, 2007. As of now, it has been superseded by the &#039;&#039;&#039;[[Portal:Ares|Ares]]&#039;&#039;&#039; project.&lt;br /&gt;
&lt;br /&gt;
The highest created RockPatch version is 1.10, and it can be downloaded from [http://vk.cncguild.net/  VK&#039;s official site], as well as  from mirrors [http://dc.strategy-x.com/_rp here] or [http://rtb.creativegaming.net/ here].&lt;br /&gt;
&lt;br /&gt;
==The History of RockPatch==&lt;br /&gt;
&lt;br /&gt;
Well that&#039;s good.  I&#039;m so late and tired tonight I almost gave you a miss [sorry!] but I&#039;m so glad I didn&#039;t.My life is so scheduled at the moment and so full of real life people that blogging has to be on the back burner, but it&#039;s so therapeutic I just can&#039;t resist.A big thank you to helping us all stay on trace.Chekrs&lt;br /&gt;
&lt;br /&gt;
===The new thread===&lt;br /&gt;
Sheltered from DeeZire&#039;s evil influence, developement skyrocketed. Soon talks of a &amp;quot;real&amp;quot;, community-issued YR 1.002 started, and more and more features were added to the game. The thread spawned [[RockPatch:Wishlist|a wishlist]] and several other pages at ModEnc{{fnl|2}}, and is currently the most-visited, most important and most-posted-in thread at the Renegade Projects Forums (1,267 replies, 64 pages).&lt;br /&gt;
&lt;br /&gt;
bueno en eso si tienes razon, ahi algunos temas en los que se modifica mucho, otros no por lo general lo relacionado, a ciencias los encuentro saartfsctoiios, pero siempre que tengo dudas procuro revisar sus fuentes, los que mas me an dado problemas son los relacionados a historia y folclore&lt;br /&gt;
&lt;br /&gt;
===The End of RockPatch===&lt;br /&gt;
On June 05, 2007, [http://forums.renegadeprojects.com/showthread.php?tid=781&amp;amp;pid=10092#pid10092 pd revoked VK&#039;s right to use the name &amp;quot;RockPatch&amp;quot;]. VK ignored this, and released RP 1.10 #0036 a day later. After some more discussion, on June 08, 2007, VK [http://forums.renegadeprojects.com/showthread.php?tid=795&amp;amp;pid=10170#pid10170 declared the project ended] due to the technical limits of the YR engine being reached. In the same post, he announced that he was going to write his own engine (joining the ranks of several other projects already running). For some time, this seemed to have been the end of RockPatch. VK continued hacking the exe with his new &amp;quot;[[NPatch]]&amp;quot; project, a thinly-veiled continuation of RockPatch (using 1.10 as its basis), but as his style of work didn&#039;t change, the community mostly followed him out of necessity (him being the only exe hacker around) rather than enthusiasm.&lt;br /&gt;
&lt;br /&gt;
===A New Hope===&lt;br /&gt;
After some work behind the scenes and a [http://forums.renegadeprojects.com/showthread.php?tid=888&amp;amp;pid=11016#pid11016 silent pre-announcement] a few days earlier, on October 19, 2007, pd officially announced [http://forums.renegadeprojects.com/showthread.php?tid=892 the development of RockPatch 2] (currently known as &#039;&#039;&#039;[[Portal:Ares|Ares]]&#039;&#039;&#039;. Contrary to VK&#039;s &amp;quot;let the users find the bugs&amp;quot; mentality, pd made it a point to say {{quote|pd|RockPatch2 has been created from scratch, which means unlike in NPatch, none of my old code is left.&amp;lt;br&amp;gt;&lt;br /&gt;
The purpose of this should be clear: RockPatch2 is to be bug free, and I must say I have done a good job until now for that matter.}}&lt;br /&gt;
While this announcement is sure to win over the hearts of many who have loathed the bugfest that were the later RP versions, he also announced that he &#039;&#039;&amp;quot;will not do everything VK did for the NPatch and if you need a certain NPatch feature badly, you will have to use NPatch instead.&amp;quot;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Death of NPatch===&lt;br /&gt;
On November 6, 2008, after almost a year since the last release of NPatch, one of Revora&#039;s community members [http://forums.revora.net/index.php?showtopic=53248&amp;amp;view=findpost&amp;amp;p=647139 spoke with VK about the status of NPatch]. VK replied that he wouldn&#039;t return to finish NPatch, and declared it a dead project, and that if he returned, he would create his own engine.&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
{{fn|1|Truth to be told, there were actually some projects re-enabling the third campaign button through a similar method. However, there&#039;s a big difference between looking at game.exe, looking at gamemd.exe, and then filling the gaps, and adding entirely new code and features into the game.}}&lt;br /&gt;
{{fn|2|At the time of the original writing, the page &amp;quot;YR 1.001pd Wishlist&amp;quot; was actually the most popular page on ModEnc, with 7,589 views, followed by the Main Page with 5,025 views, and then by the other two RockPatch pages, YR 1.001pd Votelist (3,757 views) and YR 1.001pd Status (2,899 views); due to the deletion of these original pages after moving RockPatch to its own namespace, these statistics are lost.}}&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*After the closure at DeeZire.net, it actually took DeeZire &#039;&#039;one month&#039;&#039; to come by and state that he didn&#039;t have that much of a problem with the discussion. We were long gone.&lt;br /&gt;
*Back when the key to perfect [[normals]] was discovered, Renegade actually predicted full game hacks as the next big discovery - albeit still thinking of the old way. (Post lost through [[The Backup]], the uttered line was close to &amp;quot;Wow! First [x], now perfect normals...what&#039;s next? TLB hacks, anyone?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[http://forums.renegadeprojects.com/showthread.php?tid=416 Original farewell thread at RenegadeProjects.com]&lt;br /&gt;
*[http://rtb.strategy-x.com Rock the Battlefield, pd&#039;s website]&lt;br /&gt;
*[http://dc.strategy-x.com/_rp DCoder&#039;s RockPatch Mirror]&lt;br /&gt;
*[http://rtb.creativegaming.net/ gordon-creAtive&#039;s Inofficial RockPatch Page]&lt;br /&gt;
*[http://vk.cncguild.net/ NPatch and ETS]&lt;br /&gt;
&lt;br /&gt;
[[Category:RockPatch]][[Category:Mods and Patches]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Portals]]&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
	<entry>
		<id>https://modenc2.markjfox.net/index.php?title=Template:Ini&amp;diff=25119</id>
		<title>Template:Ini</title>
		<link rel="alternate" type="text/html" href="https://modenc2.markjfox.net/index.php?title=Template:Ini&amp;diff=25119"/>
		<updated>2016-07-21T18:17:15Z</updated>

		<summary type="html">&lt;p&gt;188.143.232.32: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2}}}|text|txt|t={{{1|rules}}}(md).ini|#default=[[{{{1|rules}}}.ini|{{{1|rules}}}(md).ini]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
===Quick Link Generation===&lt;br /&gt;
 {{Ini{{!}}&#039;&#039;ini-name&#039;&#039;}}&lt;br /&gt;
Copy and paste the code above and replace &#039;&#039;ini-name&#039;&#039; with the name of the [[INI]] file you want to link, without the file extension and the &amp;quot;md&amp;quot; suffix. If parameter 1 is omitted, it defaults to &amp;lt;code&amp;gt;rules&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
sekolah aku ajar bg nasihat dgn berhemah, bukan dgn mengeji org lain, anon kat atas bukan aku yg slalu mengutuk ustajah bn ye&amp;amp;#8230;  amira aku rs ko patut belajar cara2 berdakwah mengikut garis panduan islam.. anon kat atas ni pun aku pelik apsal tetibe nak maki2, x mkn ubat lagi ke ha?????e?p?&lt;br /&gt;
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===Formatted Text Generation===&lt;br /&gt;
This template can also be used to render standardized formatting of INI filenames as text.&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Ini|rules|txt}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
This code simply yields {{ini|rules|txt}}. This is used where standardized formatting is important. In most cases it would be easier to simply type it out.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>188.143.232.32</name></author>
	</entry>
</feed>